Kraata (3.5e Creature)

Kraata

Kraata

CR 1/2

CE Tiny Aberration
Init/Senses +7/Listen +5, Spot +5
AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
hp 8hp (2d8 HD)
Fort/Ref/Will +0/+3/+4
Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Melee Bite +5 melee (1 plus Infect)
Space/Reach 2 1/2 ft./0 ft.
Base Atk/Grp +1 (cleric)/-10 (+1 BAB, -8 size, -3 Str)
Abilities Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2
SQ Scent, (see Advanced Creatures below)
Feats Improved Initiative, Weapon Finesse
Skills (5pts) Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Advancement
Possessions None
Aversion to Daylight (Ex) If exposed to natural daylight (not merely a daylight spell), Kraata take a -4 penalty on all attack rolls, saving throws, and skill checks.
Darkvision (Ex) Kraata can see up to 60 ft. in dark areas.
Infect (Ex) A Kraata has a toxic bite that can cause infection, dealing initial and secondary damage of 1d6 Wis per hour (Fort Save DC 12 (10 + 1/2 HD + Con) to resist damage). While infected, a creature slowly becomes chaotic evil and unnaturally angry. The Infected creature must make a Will save (DC 10) to resist attacking whoever they're interacting with each time a Cha-based check is made against them. This effect counts as a injury-based poison.

Strategies and Tactics

Kratta aren't too smart. They go for the throat based on instinct, and run if their pray has proven to be too much to handle. Their bite is usually all they need to get away from most bigger things in the depths in which they live, but anything around their size (Small or smaller) is usually fair game. Although not creatures of a social persuasion, Kratta instinctively hunt in swarms (4-6) to better their chances at satiating their own hunger.

Ecology

Environment: Kratta are creatures of darkness, and as such they prefer as little light as possible. Their hives and nests have been known to be clusters of small alcoves in deep caves, tho most reside closer to their Makuta's lair for convenience sake.

Typical Physical Characteristics: Slug-like, many beady eyes, worm-esq mouth, squishy but not slimy.

Alignment: Chaotic Evil

Lore

Kraata were created in darkness from darkness and by darkness, being the "Sons of Makuta." They do the bidding of the Makuta who made them.

Society

Appart from sharing a common nest or hive, Kraata tend not to socialize with one-another. Their vile nature tends to lead them to corals and even pit fights more naturally than cooperation. There's a good chance that, if more than 1 Kraata is seen in the same area not at eachothers throats, it's their hive or a Makuta sent them to commit evil deeds.

Typical Treasure

Kratta do not know nor care what it means to hold things dear. Nothing can be found on them apart from their squishy, lifeless form after their defeat.

For Player Characters

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Creatures As Characters

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Creatures With Class Levels

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Advanced Creatures

As Kraata mature, they gain HD and abilities through their life stages. There are 6 stages total for each individual type of Kraata, and a 7th common stage between the types. Upon achieving their 7th stage, a Kraata will turn shades of deep purple and black, and their shape may possibly change to look like that of any Kraata stage.

Each stage Grants the Kraata an an additional HD (which also increases BAB as appropriate).

Table: Kraata Sub-Species

TypeColor
AccuracyBright red head with bright blue tail
AdaptationBright yellow head with reddish gold tail
AngerLight gray metallic head with white tail; named "Kraata Cu"
Chain LightningSand blue metallic head with yellow metallic tail
ChameleonSand yellow metallic head with bright yellow tail
ConfusionBlack head with reddish gold tail
CycloneSand blue metallic head with light gray metallic tail
DarknessReddish gold head with bright yellow tail
Density ControlDark green head with lemon metallic tail
DisintegrationSand blue metallic head with medium blue tail; named "Kraata Ul"
DodgeBright yellow head with sand yellow metallic tail
ElasticityBright yellow-green head with yellow tail
ElectricityBright blue head with bright red tail
FearReddish gold head with bright red tail; named "Kraata Za"
Fire ResistanceBlack head with bright red tail
GravityDark gray metallic head with lemon metallic tail
Heat VisionBlack head with bright orange tail
HungerDark gray metallic head with gray tail; named "Kraata Vo"
Ice ResistanceBright yellow head with dark green tail
IllusionDark green head with bright yellow tail
Insect ControlBright yellow head with black tail
InvulnerabilityBlack head with sand yellow metallic tail
Laser VisionLemon metallic head with dark green tail
MagnetismBright orange head with black tail
Mind ReadingBright red head with lemon metallic tail
Molecular DisruptionSand yellow metallic head with reddish gold tail
Plant ControlReddish gold head with black tail
PlasmaDark gray head with sand blue metallic tail
PoisonLemon metallic head with bright yellowish green tail; named "Kraata Ye"
Power ScreamBright red head with black tail
Quick HealingLemon metallic head with sand blue metallic tail
Rahi ControlSand yellow metallic head with black tail
ShapeshiftingDark gray head with bright yellow-green tail
ShatteringSand-yellow metallic head with tan tail; named "Kraata Xi"
SilenceBright yellow-green head with dark gray tail
SleepReddish gold head with sand yellow metallic tail
SlownessLight gray metallic head with sand blue metallic tail
SonicsBlack head with bright yellow tail
Stasis FieldSand blue metallic head with dark gray tail
TeleportationLemon metallic head with bright red tail
VacuumBright yellow head with bright yellow-green tail
Weather ControlLemon metallic head with dark grey metallic tail
  1. Each variation has 6 unique stages and a common 7th one.
  2. The stages are a WIP.

Back to Main Page 3.5e Homebrew Creatures CR 1/2

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