Kraata (3.5e Creature)
Kraata
CE Tiny Aberration | |
Init/Senses | +7/Listen +5, Spot +5 |
AC | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
hp | 8hp (2d8 HD) |
Fort/Ref/Will | +0/+3/+4 |
Speed | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Melee | Bite +5 melee (1 plus Infect) |
Space/Reach | 2 1/2 ft./0 ft. |
Base Atk/Grp | +1 (cleric)/-10 (+1 BAB, -8 size, -3 Str) |
Abilities | Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
SQ | Scent, (see Advanced Creatures below) |
Feats | Improved Initiative, Weapon Finesse |
Skills | (5pts) Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Advancement | — |
Possessions | None |
Aversion to Daylight (Ex) | If exposed to natural daylight (not merely a daylight spell), Kraata take a -4 penalty on all attack rolls, saving throws, and skill checks. |
Darkvision (Ex) | Kraata can see up to 60 ft. in dark areas. |
Infect (Ex) | A Kraata has a toxic bite that can cause infection, dealing initial and secondary damage of 1d6 Wis per hour (Fort Save DC 12 (10 + 1/2 HD + Con) to resist damage). While infected, a creature slowly becomes chaotic evil and unnaturally angry. The Infected creature must make a Will save (DC 10) to resist attacking whoever they're interacting with each time a Cha-based check is made against them. This effect counts as a injury-based poison. |
Strategies and Tactics
Kratta aren't too smart. They go for the throat based on instinct, and run if their pray has proven to be too much to handle. Their bite is usually all they need to get away from most bigger things in the depths in which they live, but anything around their size (Small or smaller) is usually fair game. Although not creatures of a social persuasion, Kratta instinctively hunt in swarms (4-6) to better their chances at satiating their own hunger.
Ecology
Environment: Kratta are creatures of darkness, and as such they prefer as little light as possible. Their hives and nests have been known to be clusters of small alcoves in deep caves, tho most reside closer to their Makuta's lair for convenience sake.
Typical Physical Characteristics: Slug-like, many beady eyes, worm-esq mouth, squishy but not slimy.
Alignment: Chaotic Evil
Lore
Kraata were created in darkness from darkness and by darkness, being the "Sons of Makuta." They do the bidding of the Makuta who made them.
Society
Appart from sharing a common nest or hive, Kraata tend not to socialize with one-another. Their vile nature tends to lead them to corals and even pit fights more naturally than cooperation. There's a good chance that, if more than 1 Kraata is seen in the same area not at eachothers throats, it's their hive or a Makuta sent them to commit evil deeds.
Typical Treasure
Kratta do not know nor care what it means to hold things dear. Nothing can be found on them apart from their squishy, lifeless form after their defeat.
For Player Characters
-
Creatures As Characters
-
Creatures With Class Levels
-
Advanced Creatures
As Kraata mature, they gain HD and abilities through their life stages. There are 6 stages total for each individual type of Kraata, and a 7th common stage between the types. Upon achieving their 7th stage, a Kraata will turn shades of deep purple and black, and their shape may possibly change to look like that of any Kraata stage.
Each stage Grants the Kraata an an additional HD (which also increases BAB as appropriate).
Table: Kraata Sub-Species
Type | Color |
---|---|
Accuracy | Bright red head with bright blue tail |
Adaptation | Bright yellow head with reddish gold tail |
Anger | Light gray metallic head with white tail; named "Kraata Cu" |
Chain Lightning | Sand blue metallic head with yellow metallic tail |
Chameleon | Sand yellow metallic head with bright yellow tail |
Confusion | Black head with reddish gold tail |
Cyclone | Sand blue metallic head with light gray metallic tail |
Darkness | Reddish gold head with bright yellow tail |
Density Control | Dark green head with lemon metallic tail |
Disintegration | Sand blue metallic head with medium blue tail; named "Kraata Ul" |
Dodge | Bright yellow head with sand yellow metallic tail |
Elasticity | Bright yellow-green head with yellow tail |
Electricity | Bright blue head with bright red tail |
Fear | Reddish gold head with bright red tail; named "Kraata Za" |
Fire Resistance | Black head with bright red tail |
Gravity | Dark gray metallic head with lemon metallic tail |
Heat Vision | Black head with bright orange tail |
Hunger | Dark gray metallic head with gray tail; named "Kraata Vo" |
Ice Resistance | Bright yellow head with dark green tail |
Illusion | Dark green head with bright yellow tail |
Insect Control | Bright yellow head with black tail |
Invulnerability | Black head with sand yellow metallic tail |
Laser Vision | Lemon metallic head with dark green tail |
Magnetism | Bright orange head with black tail |
Mind Reading | Bright red head with lemon metallic tail |
Molecular Disruption | Sand yellow metallic head with reddish gold tail |
Plant Control | Reddish gold head with black tail |
Plasma | Dark gray head with sand blue metallic tail |
Poison | Lemon metallic head with bright yellowish green tail; named "Kraata Ye" |
Power Scream | Bright red head with black tail |
Quick Healing | Lemon metallic head with sand blue metallic tail |
Rahi Control | Sand yellow metallic head with black tail |
Shapeshifting | Dark gray head with bright yellow-green tail |
Shattering | Sand-yellow metallic head with tan tail; named "Kraata Xi" |
Silence | Bright yellow-green head with dark gray tail |
Sleep | Reddish gold head with sand yellow metallic tail |
Slowness | Light gray metallic head with sand blue metallic tail |
Sonics | Black head with bright yellow tail |
Stasis Field | Sand blue metallic head with dark gray tail |
Teleportation | Lemon metallic head with bright red tail |
Vacuum | Bright yellow head with bright yellow-green tail |
Weather Control | Lemon metallic head with dark grey metallic tail |
|
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/2