Knight of Mystic Fire, Frealms (3.5e Prestige Class)

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Mystic Fire Knight

The Weave is our most Sacred trust. We accept our duty to protect it, and dedicate our lives to it. Mystra provides us the tools.
—Marval Crossiron, Aasimar Paladin, Mystic Fire Knight

The Mystic Fire Knights regularly joined priests of Mystra on missions to find and uncover lost stores of ancient magic. They also served as guardians at large Mystran temples and at magical workshops, usually as leaders of regular defenders.Mystra granted divine magic to the paladins of the order. However, they also studied arcane magic, and the paladins could train freely as wizards. They could even double as guild wizards of Waterdeep. As such, the Mystic Fire Knights had a closer affinity with arcane magic, potentially being able to cast arcane spells and having an increased capacity for magic. A Mystic Fire Knight could smite an evil foe and disrupt their ability to use magic, and had an ability called "Spellshatter", in which they could strike a foe and dispel a magical effect on them. The number of members in the order was at least five hundred. However, they worked in small groups; it was rare to find more than a dozen in any one place. Credit for this is from the Forgotten Realms wikia. I needed an actual prestige class for some NPCs in an adventure and there has been none found, so I made this with the information I had available

Becoming a Mystic Fire Knight

To become a Fire Knight is to answer the call of Mystra herself in the Defense of the Weave. To challenge those who walk in the spaces between the weave, and to directly oppose the agents of Shar

Entry Requirements
Alignment: LG
Base Attack Bonus: 4
Race: any
Skills: Knowledge-Religion 4 ranks
Patron: Mystra
Special: Class: Paladin
Table: The Mystic Fire Knight

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1st+1+2+0+2 Mystra's Boon, Weavespeak
2nd+2+3+0+3 Spell Shatter,Bonus Paladin Spell Slot 1st +1 level of existing arcane spellcasting class
3rd+3+3+1+3 Bonus Wizard Spell Slot 1st +1 level of existing arcane spellcasting class
4th+4+4+1+4 Bonus Paladin Spell Slot 2nd +1 level of existing arcane spellcasting class
5th+5+4+1+4 Damage Reduction, Bonus Wizard Spell Slot 2nd +1 level of existing arcane spellcasting class
6th+6+5+2+5 Bonus Paladin Spell Slot 3rd +1 level of existing arcane spellcasting class
7th+7+5+2+5 Bonus Wizard Spell Slot 3rd +1 level of existing arcane spellcasting class
8th+8+6+2+6 Bonus Paladin Spell Slot 4th +1 level of existing arcane spellcasting class
9th+9+6+3+6 Bonus Wizard Spell Slot 4th +1 level of existing arcane spellcasting class
10th+10+7+3+7 Spell Resistance, Bonus Wizard Spell Slot 5th +1 level of existing arcane spellcasting class

Class Skills ( 2 + Int modifier per level)
concentration, craft, decipher script, diplomacy, handle animal, heal, knowledge (all, taken separately), profession, ride, sense motive, spellcraft

Class Features

All of the following are class features of the Mystic Fire Knight.

Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a wizard class to which you belong. You do not, however, gain any other benefit a character of that class would have gained.

Mystra's Boon: Levels in this prestige class are counted as Paladin levels for advancement in spellcasting as well as gained abilities. The Knight may also multiclass freely as a wizard, and may always go back to taking Paladin levels.

Weavespeak: Using an ability called "Weavespeak", a Knight of Mystic Fire can communicate to a fellow paladin, cleric, or ranger of Mystra, over any distance, by transmitting short messages over the Weave.

Spellshatter: Once per day starting at 6th level, a Mystic Fire Knight can choose to deliver a targeted greater dispel magic effect with a melee attack. The decision to use this ability must be made before the attack is rolled; if the attack misses, the effect is wasted. Caster level of this ability is equal to the sum of his knight level plus his Paladin and wizard levels.

If the attack hits, treat this as if the Mystic Fire Knight had cast a targeted greater dispel magic on the creature struck, using her paladin level plus Mystic Fire Knight (plus any arcane caster level she might have from another class) as her caster level.

Bonus Paladin Spell Slot 1st, 2nd, 3rd, 4th: The Knight gains a bonus spell slot of the level indicated. This spell slot is in addition to the bonus spells for a high attribute scores.

Bonus Wizard Spell Slot 1st, 2nd, 3rd, 4th, 5th: The Knight gains a bonus spell slot of the level indicated. This spell slot is in addition to the bonus spells for a high attribute scores.

Damage Reduction: Mystra grants the Knight a damage reduction of 5/magic

Spell Resistance: Mystra bestows spell resistance on the Knight equal to twice her Charisma bonus plus her Knight levels.

Ex-Knights of Mystic Fire


Playing a Mystic Fire Knight

Combat: Mystra's Elite Holy Warriors. Leading other troops into battle against Shar and her minions.

Advancement: Wizard levels are appropriate after completing this prestige class, as well as going back into the Paladin Class

Resources: Employed and directed by the church of Mystra. Closely affiliated with the "Order of Shooting Star" a group of Rangers devoted to Mystra


Mystic Fire Knight Lore

Characters with ranks in knowledge religion can research Mystic Fire Knight to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

knowledge: religion
DCResult
11Paladins devoted to Mystra. Generally work directly for the church.
16adept Paladin and arcane caster. Each is a force to be reckoned with.
21guided by Mystra to be agents of direct influence on the realms in ways beyond just the mere defense of the church and collection of magic items.
26perhaps the name of one of the knights is discovered.

Mystic Fire Knights in the Game

This class is intended to be a NPC class for template purposes.... and is not balanced for PC use. The Knights are Mystra's direct influence on Toril and are her elite fighting force in defense of the church and the fight against the shadow weave,

Adaptation: could be balanced for PC use. Sample Encounter: Players fighting forces of Shar are overburdened by the magnitude of the campaign and Mystra sends the Knights of Mystic Fire to Help the PCs until they gain a foothold again.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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