Kizhan'Tri, Blindness Devil (3.5e Creature)

Kizhan'Tri

Size/Type: Large Outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice: 10d8+40 (144 hp)
Initiative: +3
Speed: 30 ft. Fly 30 ft. (poor)
Armor Class: 21 (+2 dex, +4 insight, +6 natural, -1 size), touch 15, flat-footed 20
Base Attack/Grapple: +10/+20
Attack: Bite +12 melee (2d8+2 plus poison) and/or +1 Dagger (Secondary Arm) +8 melee (1d6+1) and +1 Dagger (Secondary Arm) +8 melee (1d6+1) and/or +1 Scimitar +13 melee (1d8+3) and +1 Scimitar +13 melee (1d8+3)
Full Attack: Bite +12/+7 melee (2d8+2 plus poison) and +1 Dagger(Secondary Arm) +8/+3 melee (1d6+1) and +1 Dagger (Secondary Arm) +8/+3 melee (1d6+1) and/or +1 Scimitar +13/+8 melee (1d8+3) and +1 Scimitar +13/+8 melee (1d8+3)
Space/Reach: 10ft./10ft. (5ft. with Secondary Arms)
Special Attacks: Death Gaze, spell like abilities
Special Qualities: Blindsense 150ft., Blindsight 40ft., Damage reduction 5/good, immunity to fire and poison, resistance to acid 10 and cold 10, Secondary Arms, see in darkness, spell resistance 23, telepathy 100 ft., true seeing
Saves: Fort +11, Ref +9, Will +10
Abilities: Str 15, Dex 15, Con 18, Int 23, Wis 16, Cha 28
Skills: Bluff 22, Concentration 17, Intimidate 22, Jump 15, Knowledge [arcana] 19, Knowledge [history] 19, Knowledge [religion] 19, Knowledge [the planes] 19, Listen 16, Search 16, Sense Motive 16, Spellcraft 19, Spot 16, Survival 16, Use Magic Devise 22, Use Rope 15
Feats: Blind-Fight, Improved Multiweapon Fighting, Multiweapon Fighting, Power Attack
Environment: The Nine Hells of Baator (Nessus)
Organization: Solitary
Challenge Rating: 18
Treasure: Standard
Alignment: Always Lawful Evil
Advancement: By Character Class
Level Adjustment: -
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More information...

A great evil stands before you. Huge wings of blackest obsidian frame a large humanoid form, with dripping fangs, four arms, and a pair of gleaming red dots which peer out through a ragged blindfold.

Also known as Blindness devils, Kizhan'Tri stand 9 feet tall and weigh 750lb. they have two pairs of arms, the lower pair are small, and useless for anything but helping to grapple and to use light weapons. They blindfold themselves so as not to risk eye contact with each other.

Combat

Kizhan'Tri try to avoid combat if at all possible but if forced to fight they will rely on there formidable magical abilities.

Spell-Like Abilitys: At will Deeper Darkness, Greater Teleport (self and 50lb. of objects only), Greater Dispel Magic, Invisibility 3/day Blindness/Deafness, Flesh to Stone. Caster level 20th. The save DC is Charisma-based.

Death Gaze (Su): Any living thing (including another Kizhan'Tri) who makes eye contact with the Kizhan'Tri is forced to make a fortitude saving throw DC 25 or perish. After one hour the body has decomposed so much, that it no longer counts as a whole corpse. After 24 hours the body decomposes entirely. (making it so that only a true resurrection or wish can bring the body back to life) This ability cannot be turned off.

Secondary Arms (Ex): Kizhan'Tri have a secondary pair of arms protruding from under the main pair. They provide a +6 bonus to grapple checks. All attacks with the secondary arms count as secondary attacks.



Back to Main Page 3.5e Homebrew Creatures CR 18

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