Kishanai (4e Paragon Path)
Kishanai, Follower of the Wandering Wind
“ | You believe you can, so easily, take the wind in your grasp? I think not. I move as I please, with or without your say. | ” |
—Unknown |
Prerequisite: You must be an Agent of Kishara (Five Towers Supplement)
Kishara, the aspect of wind, is a force trifled with at your peril; she moves seemingly haphazardly with her own decided purpose. She can be the cooling breeze in the stifling heat, the very breath in one's lungs, or the rage of the oncoming storm. She heavily favors secrets and collects them through her agents, the Kishanai, or the "Followers of the Wandering Wind", out of a puckish demeanor that spikes her personality. While frequently composed, Kishara retains a sense of free spirit which is easily seen in the Kishanai, who flow and move with minimal effort, striking in one place and being in another the next.
You as an agent of Kishara are that which moves freely, striking from close or afar whenever you desire, unpredictable and uncontainable.
Kishanai Path Features
- Gusting Step (11th Level):
- Whenever you move your maximum speed for your move action, you may shift 2 additional squares, ignoring difficult terrain. You additionally gain the ability to make two saving throws to remove slow, immobilization or restrain effects instead of just one at all times.
- Windblade (11th Level):
- Upon expending an action point to make an attack your attacks become supernaturally graceful and you take on a lightness to your step allowing you to shift 1 square following your initial attack and make a secondary At-Will attack against that target or another target in reach. Windblade's effect ignores difficult terrain, and triggers regardless of your success or failure on the initial attack.
- Fade to Wind (16th Level):
- When you are subject to an effect that causes forced movement, your body temporarily fades into a powerful gust of wind, causing you to reduce that forced movement by a maximum of 2. Kishara additionally prevents you from taking falling damage; whenever you would fall, you instead descend slowly from the air at a rate equal to half of your maximum movement speed per round, always landing gracefully without harm. All Lightning and Thunder damage you take is reduced by your Constitution modifier.
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