King's Ranger (5e Background)

King's Ranger

Based on the book series Ranger's Apprentice by John Flanagan.

The Ranger's are an Intelligence, Diplomatic, and Combat arm of your Kingdom. The common people believe that Rangers are magic-users but its simply great skill. You were selected to be a Ranger for your honesty, your Inquisitive nature, and your natural skills at move silently and hiding. As a Ranger you were taught to investigate crimes, lead troops during war, act as a diplomat for your kingdom, and rescue VIPs. During your time as an apprentice you were taught to use a bow, daggers for melee combat and throwing, and how to ride a horse. You trained under your Master Ranger until he deemed you ready to face the trials at the Gathering, a yearly event held to promote Apprentices to Full Rangers that tests their combat, investigative, survival and diplomatic skills. Once you passed your Gathering, you were posted in a county of your Kingdom to investigate crimes within its borders, catch criminals and if necessary try and pass sentences. The King's Rangers take care of pretty much anything that the king's army can not take care of. You are the final resort when things are at their worst, and the person turned to when any special mission arises. You are the Elite of the king's forces, the special forces team. You're handed a task and it gets done, no matter how difficult or how little you have to go on.

Skill Proficiencies: Stealth, Acrobatics, Investigation, Perception and Survival

Tool Proficiencies: Cartographer's Tools, One other of Toolkit or One instrument of your choice.

Equipment: A pony, a camouflage cloak, a bow and quiver of 24 arrows, a pair of daggers, and oak-leaf-shaped brooch denoting Apprentice (bronze), Full Ranger (silver), or Retired (gold).

Feature: King's Ranger Corps

You are a Member of the King's Rangers and as such any uncorrupt member of your kingdom will assist you in your duties to capture criminals, due to your group's reputation. Individuals will be more likely to give you the information you need and will house you to the best of their ability should you request it. Nobles may offer you more aid as they are able. During times of War you are above all but the King himself in the military hierarchy. You also have diplomatic authority for your Kingdom and as such you can negotiate treaties for your Kingdom. During any negotiation you can speak with the full authority of your king and represent him.

Suggested Characteristics

d8Personality Trait
1I'm honored to be a part of this elite group.
2All should fear me when I loose an arrow.
3I train for hours on end, and when I finish training, I train some more.
4I am loyal to the crown.
5I say as little as possible.
6I grow more relaxed the worse things get; conversely, I get nervous and on edge when things seem to go well.
7I never turn down a dare or challenge.
8I make personal sacrifices to help others.
d6Ideal
1Training. I will practice my skills until my last breath. (Any)
2Nation. My city, nation, or people are all that matter. (Neutral)
3Responsibility. It is my duty to respect the authority of the king. (Lawful)
4Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
5Greater good. I will lay down my life in defense of others. (Good)
6Power. If I can attain more power, no one will tell me what to do. (Evil)
d6Bond
1My bow is my life, and I will let no harm come to it.
2I will uphold the laws of my Kingdom in the face all.
3I will be the best archer that ever was.
4I have been entrusted with a secret that I must keep until the end of my days.
5I would lay down my life for the people I served with.
6I adore nature, from the tiniest beetle to the greatest tree.
d6Flaw
1I am incredibly cocky and arrogant.
2I do not work well with others that are lesser in skill than me.
3I refuse to use any weapon other than my bow.
4The Crown's enemies are not worthy of my mercy, and I will destroy them all.
5I once failed the king and caused many deaths, but nobody knows I was the cause.
6I become easily angered and more determined with each set back.

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