Ki Healer (5e Feat)
Ki Healer
Prerequisites: The ability to use Ki.
You have learned how to harness your life energy to heal.
You gain the Healing Hands feature.
- You now have a pool of magical healing power that replenishes when you take a long rest. You can, with an action, restore hit points up to the maximum amount remaining in the pool. The pool size is equal to your monk level. You can use a bonus action to convert a single Ki Point in order to replenish 5 hit points worth of healing. This can not bring the number of charges in the pool above your maximum. If you are a Path of Tranquility monk, your pool increases by 5 times your level when you take this feat.
- As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.
- Instead of healing the creature, you can expend 5 charges from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons, but you need to expending a charge separately for each extra one. You can expend 10 charges from your pool of healing to reduce the targets Exhaustion level by 1.
- When you use your Flurry of Blows(if you have Flurry of Blows), you can replace one of the unarmed strikes with a use of this feature.
This feature has no effect on undead and constructs.
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gollark: Now imagine that it doesn't have any way to write to its own weights/source code but just gets given some inputs and outputs a probability distribution.
gollark: Imagine some hypothetical AI (actually not that hypothetical, they basically all work this way outside of training) which can think about and model itself.
gollark: There are weird visual quirks like this: https://en.wikipedia.org/wiki/McCollough_effect which persist for a while.
gollark: That's not actually guaranteed either.
gollark: Actually, you can, but only in bizarrely specific ways.
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