Khanda (4e Equipment)
Khanda
Superior Melee Weapons
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Khanda | +2 | 1d10 | — | 30 gp | 10 lb. | Axe, Heavy Blade | Versatile, Brutal 2 |
The khanda is a double-edge straight sword meant for hacking and cleaving rather than stabbing. It ends in an abrupt tip making less practical for piercing through armor, but its thickness and weight make it ideal for slashing and bludgeoning.
- Versatile
The khanda is one-handed, but you can use it two-handed. If you do, you deal an extra 1 point of damage when you roll damage for the khanda. A Small character must use a versatile weapon two-handed and doesn't deal extra damage.
- Brutal
When rolling the khanda's damage, reroll any die that displays a 2 until the value shown is greater than 2.
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gollark: And it's *bad* if having stuff be shouted about loudly enough means it can be banned *even if it doesn't affect anyone except the person choosing to do it*.
gollark: If your government *is allowed to do that sort of thing*, then given that people are terrible it will inevitably be expanded to cover stuff which is Clearly Immoral™.
gollark: If they want to go through it, sure?
gollark: > i'd support banning it straight through, independent of any mechanisms, as peer-reviewed research has showed it's shitIf you go around banning it, though, *there is clearly a way your government can ban that stuff*, hence meaning there's a mechanism for and/or support for it. And that's bad.
gollark: If there was a mechanism in place to stop people doing that sort of only-self-harming-maybe stuff, which there is now, it *would* (and *has*) been affected by political pressure.
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