Kerbal (5e Race)

Kerbal

"Asteroids. Awesome to look at and great to have around; not so much when one lands on your house. Today we're going to learn how to keep that from happening. As anyone who has played Galaxy Intruders for more than ten minutes can tell you, it's not about firing at where they are, it's about aiming at where they're going to be." — Gene Kerman, flight instructor

Physical Description

Kerbals have massive heads with respect to their bodies, with roughly half of their total volume accounted for the head. Kerbal eyes protrude from their heads significantly, as do their corneas from the eyes. Kerbals appear to lack any irises, or they are perfectly black in color. They also possess no eyelids, and as a result do not blink.

Kerbals appear to have two large teeth that span the length of their gums, one on the mandible and one on the skull. Their skin hues appear to range from light green to pale green, if they range at all. Although Kerbals appear mostly hairless, they have notable hair growth occurring on the top of their heads and the great scientist Wernher von Kerman can be seen to have a mustache.

History

Kerbals come from the minor planet Kerbin, in a distant solar system far from any of the worlds of D&D.

Society

The technology and architecture appears to share many similarities with the modernized nations of Earth during the 1960s-2000s. A necessarily short list of technologies Kerbals possess includes:

-Liquid-fuel, air breathing, and solid-fuel engines, and ion-drives

-Electric power generation and storage

-Radio communications

-Computers

-Telescopes and optical instruments

-Steel and concrete building construction

-Some understanding of atomic technologies

Kerbal Names

Kerbals have a wide variety of first names, but every Kerbal shares the surname of Kerman. Why this is is unknown.


Kerbal Traits

Small, green, spacefaring humanoids from distant planet Kerbin.
Ability Score Increase. Your Intelligence score increases by 2 and your Constitution score increases by 1.
Age. Unknown.
Alignment. Kerbals usually tend towards the lawful parts of society and social order.
Size. All Kerbals are exactly 1.75 meters tall, or about 5 feet 9 inches. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Languages. You can speak, read, and write Common and Kerbal. Kerbal is a language of groans and "a-ha"s. Some humans refer the language to 'backwards Spanish'.

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Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 9″+lb.× (-) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a Kerbal character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8Personality Trait
1I'm usually always calm, even in dire situations.
2I love exciting, fast-paced action.
3I'm always looking for new things and places.
4My friends know I can be counted on.
5I spend my spare time building and tinkering with things.
6I'm a big wuss and don't like dangerous situations.
7I can easily figure out an object's purpose - and its worth.
8My second home is a small spacecraft floating through the stars.
5.00
(one vote)

Back to Main Page 5e Homebrew Races

gollark: I made #20.
gollark: #13 was obviously Tux1 being sinthorion being lyricly.
gollark: I had always suspected. It does explain a lot.
gollark: Typical LyricLy behavior. So Sinthorion is LyricLy's alt.
gollark: Or "palAIlogos" for short.
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