Kenilath (3.5e Creature Subtype)
Kenilath Subtype
Although Kenili usually consider themselves one race, the different Kenilath types have enough differences in ability specializations that they deserve their own entries. Kenili are the descendents of Creatures, distant enough to lose most Creature traits apart from vulnerability to fruit/vegetable attacks and their abilities, but close enough to be very different in nature and ability from Mailboxes and Fairies. Kenili appear to look like humans (the common Mailboxes of Garduinius), though their abilities might change this. As well, each Kenilath type has a differing, shaped spirit-flame.
Features
A Kenilath has the following features.
- 10-sided Hit Dice
- Base attack bonus equal to total Hit Dice (as fighter).
- Good Fortitude and Reflex saves.
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.
Traits
A Kenilath possesses the following traits (unless otherwise noted in a creature’s entry).
- Proficient with simple school-supply type weapons (or simple weapons if in a regular campaign).
- Proficient with no armor, or by character class. Proficient with basic shields (clipboard and cahier), or proficient with no shields if in a regular campaign.
- Kenili eat, sleep, and breathe.
- Creature Purity 5 - 8. They are harmed by fruit/vegetable attacks (regular, uncharged damage is 1d2, charged damage is 1d2+1d4, sparking damage is half of 1d2 (0 or 1).
- Special abilities (usually supernatural or extraordinary)
- Ability modifications of Guard base as follows (except Diviners and Seers): +2 Constitution; -4 Charisma; -2 Wisdom; Speed-Strength Ratio of choose from 5, or roll half of 1d6 for each; Damage Reduction 1/Level against bludgeoning attacks and falling damage; Reflex Save +1; 20% power spell failure; no damage from falling less than 10 stories (~30m/90ft), is counted from 10 stories; skills: balance, climb, jump, listen, tumble +1
- Use Kenilath Ability as a class skill
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