Karrnathi Battlemaster (3.5e Creature)

A large zombie covered in a thick layer of spiked stone moves toward you, its fists seem huge and ready to smash anything. The eyes of the thing seem to glow with a bright gold light and convey a feeling of death to you.

Karrnathi Battlemaster
Size/Type: Large Undead
Hit Dice: 15d12+45 (142 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
Armor Class: 26 (+3 Dex, -1 size, +14 natural), touch 12, flat-footed 23
Base Attack/Grapple: +7/+23
Attack: Slam +19 melee (1d8+12 plus stun)
Full Attack: 2 Slams +19 melee (1d8+12 plus stun)
Space/Reach: 10 ft./10 ft.
Special Attacks: Stun
Special Qualities: Damage reduction 5/Adamantine, darkvision 60 ft., spiky defense, undead traits, unholy toughness
Saves: Fort +4, Ref +7, Will +11
Abilities: Str 34, Dex 17, Con -, Int 11, Wis 15, Cha 14
Skills: Climb +30, Intimidate +20, Jump +30, Spot +20
Feats: Ability Focus (Stun), Awesome Blow, Improved Bull Rush, Improved Natural Attack (Slam), Improved Toughness *, Power Attack (B), Weapon Focus (Slam)
Environment: Any
Organization: Any
Challenge Rating: 11
Treasure: Standard
Alignment: Always Lawful Evil
Advancement: By character class
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Created from slain Karrnathi generals that have been encased in spiked stone armor. Then infused with an unbelievable amount of negative energy, then animated using an unholy ritual.

Not many of these undead have been made at most, about two dozen are known to have been made. Their power on the battlefield is noticeable from afar. These Karrnathi undead are commonly seen leading troops into battle.

The knowledge on how to make these undead has been lost and is thought to be some place in the Mournlands from one of the many battles that was fought there doing the war. The many failed tries to make more since the end of the war. Has instead ending up in creating a construct that has many of the same abilities but it lacks the many essential abilities that make the Karrnathi battlemaster what it is.

Karrnathi battlemasters speak common.

Combat

Karrnathi battlemasters are keen strategist on the battlefield commanding their troops to flank, gang up on, and other such tactics.

Spiky Defense (Ex): A Karrnathi battlemaster's stony body is covered with small sharp spikes. A creature that hits a Karrnathi battlemaster with a natural weapon or an unarmed attack takes 1d4 points of piercing damage.

Stun (Su): Whenever a Karrnathi battlemaster hits with a slam attack, the opponent must succeed on a DC 21 Fortitude save or be stunned for 1d8 rounds. The save DC is Charisma-based and includes the bonus from Ability Focus.

Unholy Toughness (Ex): A Karrnathi battlemaster gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice.

*See Libris Mortis for this feat.



Back to Main Page 3.5e Homebrew Creatures CR 11

gollark: There are channel limits to worry about though. Also they can be multiblocks.
gollark: Simply provide power and connect devices to them.
gollark: <@356107472269869058> they are easy.
gollark: You could use postgres too.
gollark: <@319753218592866315> It'd only be 50MB or so.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.