Kard (3.5e Equipment)

The kard is a dagger with a single bladed edge and no guard. The kard is usually used to stab and the point is reinforced to pierce through links in armor. You get a +2 bonus on Sleight of Hand checks made to conceal a kard on your body.

Kard
Exotic Light Melee
Critical: 1920/×2
Range Increment: 10 ft
Type: Piercing or slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine5sp11/16 lbs.1
Diminutive1gp1d21/8 lbs.1
Tiny2gp1d31/4 lbs.1
Small4gp1d41/2 lbs.1
Medium4gp1d61 lbs.2
Large8gp1d82 lbs.4
Huge16gp2d64 lbs.8
Gargantuan32gp3d68 lbs.16
Colossal64gp3d816 lbs.32
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



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