Joel Ardale (3.5e NPC)
Joel Ardale used to be a wanderer, but he eventually decided to settle down and make a farm. Now he watches the farm grow, and it is very prosperous thanks to Joel's Plant Growth spell. He has recently been approached by men who want to buy his farm, but has turned them all down. After a few months of this they have started sending thugs to try and force him to sell his farm or simply hand it over, but the thugs tend not to return. He can mistake the PC's as another band of thugs, or they could have actually been sent by those that want his farm.
Male Human Spell Warper 7 | |
N Medium Humanoid (Human) | |
Init/Senses | +3/Detect Magic; Listen +14, Spot +14 |
Languages | Common |
AC | 19, touch 19, flat-footed 16 (+6 Deflection, +3 Dex) |
hp | 7d8+7 (7 HD) |
Fort/Ref/Will | +6/+8/+9 |
Speed | 40 ft. (8 squares) |
Melee | Unarmed strike +8 (1d8+1/18–20) or |
Melee | Kukri +8 (1d8+1/18–20) |
Ranged | Dagger +8 (1d8+1/19–20) |
Base Atk/Grp | +5/+6 |
Special Actions | Negate Spells (5/day) |
Spells Known | (CL 7th): 3rd (1/day)—Plant growth, scorching ray |
Abilities | Str 12, Dex 16, Con 12, Int 10, Wis 19, Cha 8 |
SQ | Sudden Change |
Feats | Dodge, Mobility, Weapon Finesse, Spring Attack |
Skills | Climb +11, Concentration +11, Hide +13, Listen +14, Move Silently +13, Spot +14, Tumble +13 |
Possessions | Kukri, daggers (5), 12 gp |
Patron Deity | The Spirit |
Sudden Change (Su) | On a successful Reflex save against an effect that would normally deal half damage on a successful save, Joel and all allies within 10 ft of him take no damage. He does not gain this benefit when wearing armor, unconscious, or under the effect of a mind-affecting effect. |
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