Jamaal (3.5e NPC)

Aside from being a slave or a gladiator, there isn't much legitimate work for the race of giants in the Empire of Dervaland. Jamaal decided to take the middle way and become a bodyguard. The pay isn't as much as a gladiator makes, he reasoned, but at least your soul has a better chance of not becoming some monster's trophy or meal along with your body. He has recently been paired with a human and a feisty catgirl with a temper to match an angry "bandy" (that's giant banded lizard to the uninitiated). Jamaal has all confidence he can protect the Imperial Ambassador Hasimba in his travels.


Jamaal

CR 14

Male sand giantMM3 fighter 2/monk 2
LN Large Giant
Init/Senses +7/Listen +14, Spot +14, low-light vision
AC 30 (+7 Dex, +11 natural, +3 armor -1 size), touch 16, flat-footed 23
hp 216 (19 HD)
Immune fire
Fort/Ref/Will +15/+8/+8 (+10 vs. enchantments)
Weakness cold
Speed 40 ft. (8 squares), burrow 10 ft.
Melee Unarmed strike +23/+18/+13 (2d6+10) or
Melee Flurry of blows +22/+17 (2d6+10) or
Melee Scimitar or battleaxe +24/+19/+14 (1d8+10 [scimitar], 2d6+10 [battleaxe]) or
Melee Scimitar +20 and battleaxe +20
Space/Reach 10 ft./10 ft.
Base Atk/Grp +14/+28
Atk Options Flurry of blows, power attack, cleave, two-weapon fighting, high sword low axeCW, awesome blow
Spell-Like Abilities (CL 15th):
Abilities Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 16
SQ Low-light vision, heat shimmer, evasion, immune to fire, vulnerable to cold, giant traits, spell-like abilities
Feats Awesome Blow, Power Attack, Cleave, Weapon Focus (scimitar), Weapon Focus (battleaxe), Combat Expertise, Two Weapon Fighting, Improved Trip, Improved Bull Rush, Improved Natural Attack, Two-Weapon Defense, High Sword Low AxeCW
Skills Intimidate +13, Climb +20, Jump +20, Listen +14, Spot +14, Sense Motive +14, Hide +17 (+25 in desert), Survival +16 (+24 in desert), Knowledge (nature) +14, Knowledge (local) +12

CW = Complete Warrior

MM3 = Monster Manual III


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