SRD:Donkey

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DONKEY

Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d2)
Full Attack: Bite +1 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills: Balance +3, Listen +3, Spot +2
Feats: Endurance
Environment: Temperate deserts
Organization: Solitary
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.

COMBAT

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.

SEE WIKIPEDIA ENTRY: Donkey



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gollark: Wait, is your estimate of the complexity assuming the bitshifts will take the same time regardless of how big the numbers are?
gollark: What's n meant to be?
gollark: Being Python, which uses bignums by default, an optimized C implementation which did multiplication too might be faster.
gollark: ... okay.
gollark: > It is widely believed that the (computable) numbers √2, π, and e are normal, but a proof remains elusive.
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