Jack of Hearts (3.5e Class)

Jack of Hearts

Made for Healing, this class is primarily a beginner's class.

Making a Jack of Hearts

All their healing ability are spell-like or supernatural, which can be useful. Unfortunately this makes them both easier and harder to use with metamagic.

Abilities: Charisma helps your healing or harming. Dexterity and Constitution keep you alive.

Races: Often elves, humans, half-elves and other major races join this class.

Alignment: Any.

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Moderate.

Table: The Jack of Hearts

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+2+2 Cure Minor Wounds 10/Day
2nd+1+0+3+3 Cure Light Wounds 5/Day
3rd+1+1+3+3 Cure Moderate Wounds 5/Day Lesser Restoration 1/Day
4th+2+1+4+4 Cure Light Wounds 10/Day
5th+2+1+4+4 Cure Serious Wounds 5/Day, Remove Disease 1/Day, Remove Curse 1/Day
6th+3+2+5+5 Cure Moderate Wounds 10/Day
7th+3+2+5+5 Cure Critical Wounds 5/Day, Restoration 1/Day
8th+4+2+6+6 Cure Serious Wounds 10/Day
9th+4+3+6+6 Mass Cure Light Wounds 5/Day, Raise Dead 1/Day
10th+5+3+7+7 Cure Critical Wounds 10/Day
11th+5+3+7+7 Mass Cure Moderate Wounds 5/Day, Heal 1/Day
12th+6/+1+4+8+8 Mass Cure Light Wounds 10/Day
13th+6/+1+4+8+8 Mass Cure Serious Wounds 5/Day, Greater Restoration 1/Day
14th+7/+2+4+9+9 Mass Cure Moderate Wounds 10/Day
15th+7/+2+5+9+9 Mass Cure Critical Wounds 5/Day, Antimagic Field 1/Day
16th+8/+3+5+10+10 Mass Cure Serious Wounds 10/Day
17th+8/+3+5+10+10 Mass Heal 2/Day
18th+9/+4+6+11+11 Mass Cure Critical Wounds 10/Day
19th+9/+4+6+11+11 Heal 5/Day
20th+10/+5+6+12+12 True Resurrection 1/Day

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features

Jacks of Hearts have primarily healing abilities, as well as a few supplementary abilities. All of the following are class features of the Jack of Hearts.

Weapon and Armor Proficiency: Jacks of Hearts are proficient with simple weapons, light and medium armor, and shields, but not tower shields.

Spell-Like Abilities (Sp): At every level, a Jack of Hearts gains spell like abilities according to table above. When a spell-like ability is mentioned a second time with a greater number of times per day, the numbers do not stack, only the larger number applies.

Epic Jack of Hearts

Table: The Epic Jack of Hearts

Hit Die: d4

LevelSpecial
21st
22ndBonus Feat
23rd
24thBonus Feat
25th
26thBonus Feat
27th
28thBonus Feat
29th
30thBonus Feat

4 + Int modifier skill points per level.

Bonus Feats: The epic jack of hearts gains a bonus feat (selected from the list of epic jack of hearts bonus feats) every two levels after 20th.

Epic Jack of Hearts Bonus Feat List: <-list of bonus epic feats->.



Back to Main Page 3.5e Homebrew Classes Base Classes

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