Ixen Ia'ejah'iv (3.5e Creature)
You see a large glowing flower, it seams to give off the color of glowing magma and the smell of a bonfire.
Large Plant (Fire) | |
Init/Senses | -1 (-1 Dex)/Listen , Spot |
AC | 13 (-1 Dex, -1 size, +5 Natural), touch 8, flat-footed 13 |
hp | 21 (2d8+12 HD) |
Fort/Ref/Will | +9/-1/-4 |
Speed | 0 ft. |
Melee | Slam +0 melee (1d6-1 plus 1d6 fire) |
Space/Reach | 5 ft./10ft. |
Base Atk/Grp | +1/+4 |
Abilities | Str 8, Dex 9, Con 23, Int -, Wis 2, Cha 1 |
SQ | Damage reduction 5/slashing, Low-light vision, Immunity to fire, plant traits, vulnerability to cold, SR 14 |
Advancement | — |
Environment: Any volcanic
Organization: Solitary or Cluster (3-9)
Alignment: Always neutral
Advancement: 3-6 HD (Large)
Level Adjustment: -
Known as fire flower’s to the common folk of khorvaire and those that do know its real name say it means the same thing in draconic. These blazing hot flowers are found in all known volcanoes on khorvaire.
A little known abilities of this flower is that is can release a cone of fire to protect its self from danger. Being fire proof helps given where it lives and well as giving it the ability to live together and not burn each other down from their own defenses.
Combat
Being a mindless plant, it really will not attack unless attacked first.
Breath Weapon (Su): 30-foot cone, once every 1d10 rounds, damage 2d6 fire, Reflex DC 17 half. The save DC is Constitution-based.
Heat (Ex): An ixen ia’ejah’iv’s red-hot body deals 1d6 points of extra fire damage when ever it hits in melee or, when grappling, during each round that it maintains a hold.
Creatures or weapons that strike an ixen ia’ejah’iv also take this damage (no save allowed).
Special
The ixen ia’ejah’iv is known for its Optional Material Component.
Fire Flower: The top most part of the Ixen Ia’ejahiv is known to increase the power of damaging fire spells, it has a 35% chance to add an additional 1d6 points of fire damage to spells with the fire subtype. Price: 150 gp.
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