Ironspine, Hatchling (3.5e Creature)
Hatchling ironspines may be chosen as a familiar. This causes the creature to stop growing. It otherwise provides the same benefits as a lizard familiar.
- Hatchling (1 mo. to 12 mo.)
Ironspine hatchling | |
---|---|
Size/Type: | Tiny Dragon |
Hit Dice: | 1/2 d12 (4 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/–12 |
Attack: | Bite +4 melee (1d4–4) |
Full Attack: | Bite +4 melee (1d4-4) and 2 claws -1 melee (1d3–4) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 feet, scent |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 10, Cha 7 |
Skills: | Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 |
Feats: | Weapon Finesse |
Environment: | Any |
Organization: | Solitary or clutch (2-20) |
Challenge Rating: | 1/4 |
Treasure: | None |
Alignment: | Any |
Advancement: | — |
Level Adjustment: | — |
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From about 0-12 months old, ironspines are hatchlings. At 0-3 months old, they are essentially helpless. From 3-12 months old, they grow to the size of a house cat, weighting 8-15 pounds. From there, they are yearlings.
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