Ironspine, Hatchling (3.5e Creature)

Hatchling ironspines may be chosen as a familiar. This causes the creature to stop growing. It otherwise provides the same benefits as a lizard familiar.

Hatchling (1 mo. to 12 mo.)
Ironspine hatchling
Size/Type: Tiny Dragon
Hit Dice: 1/2 d12 (4 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d4–4)
Full Attack: Bite +4 melee (1d4-4) and 2 claws -1 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Darkvision 60 feet, scent
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 10, Cha 7
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Any
Organization: Solitary or clutch (2-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Any
Advancement:
Level Adjustment:
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From about 0-12 months old, ironspines are hatchlings. At 0-3 months old, they are essentially helpless. From 3-12 months old, they grow to the size of a house cat, weighting 8-15 pounds. From there, they are yearlings.



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