Irons (3.5e NPC)

Has a Raven Familiar named Maestro. Maestro is very talkative and acts as a salesman in his master's store. Irons himself is usually accompanied by two half-elven sales girls. He dresses fancy and enjoys social interaction. His store travels the world, where he interacts with everyone he meets.

Irons

CR 7

Male/Genderless Warforged Fighter 2/Sorcerer 5/Reforged 3
TN Medium Living Construct
Init/Senses +4/Listen +3 (+5 with familiar), Spot +2 (+4 with familiar)
Languages Common, Gnome, Dwarven
AC 10, touch 10, flat-footed 10
hp 72 (2d10+5d8+3d8+10 HD)
Fort/Ref/Will +5/+2/+7
Speed 30 ft.
Space/Reach 5 ft./5 ft.
Base Atk/Grp +6/+8
Special Actions Slam Attack (1d6, 20/x2)
Spells Known (CL 5th):
2nd (5/day)—Locate Object, Repair Moderate Damage (Spell Compendium)
1st (7/day)—Identify, Charm Person, Silent Image, Appraising Touch (Spell Compendium)
0 (6/day)—Detect Magic, Light, Message, Prestidigitation, Mending, Arcane Mark
Abilities Str 14, Dex 10, Con 12, Int 14, Wis 10, Cha 20
SQ Warforged traits
Feats Unarmored Body (Races of Eberron), Improved Initiative, Brutal Throw (Complete Adventurer), Point Blank Shot, Silent Spell, Still Spell, Skill Focus (Profession)
Skills Appraise +6, Bluff +13, Decipher Script +3, Diplomacy +25, Disguise +7, Gather Information +21, Heal +2, Intimidate +7, Knowledge (Arcana) +3, Listen +3, Profession (Merchant) +18, Sense Motive +18, Spellcraft +3, Spot +2, Survival +2
Possessions Alchemist’s Lab, Magnifying Glass, Merchant’s Scale, Courtier’s Outfit, 50g in Jewelry, Cane, Cloak of Charisma +2
Patron Deity Seir

He, like many Warforged, was once a fighter in wars of old. After the war, he discovered his spellcasting talents after he attempted to mimic a traveling entertainer while pondering how men perform magic, and ended up doing so successfully himself. The troupe thought the casting construct unique and interesting, and took him along on their travels where he learned of the world and eventually followed the path of the Reforged. He struck a job in Mu, where his business would continue his wanderlust across the globe, becoming leader and captain of his own merchant ship.

He looks a little awkward at times, as if he is trying too hard, but his kind personality and charm usually wins over. He dislikes fighting, as they ruin the chance for social interaction, but he has not forgotten how to fight. His presence as a machine of war is usually enough to dissuade thieves and bandits.



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