Iron Skeleton (3.5e Feat)

Iron Skeleton [Necromantic]

3e Summary::Undead you create have their skeleton structure reinforced by iron
Prerequisite: Able to raise or create undead
Benefit: When you raise or create an undead creature you may choose to add a 10 lbs of iron and an emerald worth at least 25 gp to the material components of the spell. If you do, the undead creature gains 2 hitpoint per Hit Die. A skeleton created with this feat also gains +2 natural armor. An undead created in this way counts as one Hit Die higher for the purposes of creating it and controlling it.
Special: This feat may only be applied to undead that have an intact skeleton (skeletons, zombies, ghouls, but not ghosts, for example).



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gollark: Actually, this is somewhat true even with much less technology, since global trade has IIRC been required for *ages* to keep everything running.
gollark: If you want to maintain our current technology, you need wide-scale coordination for the economies of scale to work out.
gollark: Technology is too complicated for it to work now.
gollark: It won't go well *at all*.
gollark: The grid here noticeably breaks for a few hours every year or so, presumably because there's a lot of redundancy due to lots of components in it. If we had a smaller-scale one, it would either have to be really overbuilt or fail when it was cloudy for too many weeks or something like that, but it would be free of cascading-failure-y problems.
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