Iolis Equipment (Iolis Supplement)
Weapons
Simple
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Club | +2 | 1d6 | - | 1gp | 3 lb. | Mace | - | |
Dagger | +3 | 1d4 | 5/10 | 1gp | 1 lb. | Dagger | Off-hand, light thrown | |
Javelin | +2 | 1d6 | 10/20 | 5gp | 2 lb. | Spear | Heavy Thrown | |
Mace | +2 | 1d8 | - | 5gp | 6 lb. | Mace | Versatile | |
Spear | +2 | 1d8 | - | 5gp | 6 lb. | Spear | Versatile | |
Spiked Gauntlent | +2 | 1d6 | - | 5gp | 1 lb. | Unarmed | Off-hand |
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Greatclub | +2 | 2d4 | - | 1gp | 10 lb. | Mace | - | |
Quarterstaff | +2 | 1d8 | - | 5gp | 4 lb. | Staff | - | |
Scythe | +2 | 2d4 | - | 5gp | 10 lb. | Heavy Blade | - |
Military
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Battleaxe | +2 | 1d10 | - | 15gp | 6 lb. | Axe | Versatile | |
Flail | +2 | 1d10 | - | 10gp | 5 lb. | Flail | Versatile | |
Handaxe | +2 | 1d6 | 5/10 | 5gp | 3 lb. | Axe | Off-Hand, Heavy Thrown | |
Short Sword | +3 | 1d6 | - | 10gp | 2 lb. | Light Blade | Off-Hand | |
Longsword | +3 | 1d8 | - | 15gp | 4 lb. | Heavy Blade | Versatile | |
Sai | +3 | 1d6 | 5/10 | 5gp | 2 lb. | Dagger | Off-Hand | |
Warhammer | +2 | 1d10 | - | 15gp | 5 lb. | Hammer | Versatile | |
Broadsword | +2 | 1d10 | - | 20gp | 5 lb. | Heavy Blade | Basket Hilt^ | |
Falchlon | +3 | 2d4 | - | 20gp | 6 lb. | Heavy Blade | High-Crit | |
Khopesh | +2 | 1d8 | - | 20gp | 8 lb. | Axe, Heavy Blade | Brutal, Versatile | |
Light War Pick | +3 | 1d6 | - | 10gp | 4 lb. | Pick | High Crit, Off-Hand | |
Scourge | +2 | 1d8 | - | 3gp | 2 lb. | Flail | Off-Hand | |
Trident | +2 | 1d8 | 3/6 | 10gp | 4 lb. | Spear, Heavy Thrown | Versatile |
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Galive | +2 | 2d4 | - | 25gp | 10 lb. | Heavy Blade, Polearm | Reach, Hold Your Ground* | |
Morgenstern | +2 | 1d10 | - | 10gp | 8 lb. | Mace | - | |
Claymore | +3 | 1d10 | - | 30gp | 8 lb. | Heavy Blade | - | |
Halberd | +2 | 1d10 | - | 25gp | 12 lb. | Axe, Polearm | Reach | |
Heavy Flail | +2 | 2d6 | - | 25gp | 10 lb. | Flail | - | |
Longspear | +2 | 1d10 | - | 10gp | 9 lb. | Polearm, Spear | Reach | |
Broad Sword, 2 hands | +2 | 2d6 | - | 25gp | 7 lb. | Heavy Blade | Basket Hilt^ | |
Partisan | +2 | 2d6 | - | 15gp | 8 lb. | Polearm | Stand Your Ground # | |
Heavy War Pick | +2 | 1d12 | - | 20gp | 8 lb. | Pick | High Crit |
Superior
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Kodachi | +3 | 1d8 | - | 25gp | 2 lb. | Light Blade | Off-hand, High Crit | |
Bastard Sword | +3 | 1d10 | - | 30gp | 6 lb. | Heavy Blade | Versatile | |
Kukri | +2 | 1d6 | - | 10gp | 2 lb. | Dagger | Brutal, Off-Hand | |
Rapier | +3 | 1d8 | - | 25gp | 2 lb. | Light Blade | High Crit | |
Sabre | +3 | 1d8 | - | 25gp | 5 lb. | Light Blade | Basket Hilt | |
Craghammer | +2 | 1d10 | - | 20gp | 6 lb. | Hammer | Brutal, Versatile | |
Parrying Dagger | +2 | 2d4 | - | 5gp | 1 lb. | Light Blade | Defensive, Off-Hand | |
Triple-Headed Flail | +3 | 1d10 | - | 15gp | 6 lb. | Flail | Versatile | |
Waraxe | +2 | 1d12 | - | 30gp | 10 lb. | Axe | Vesatile |
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Katana | +3 | 1d10 | - | 25gp | 4 lb. | Light Blade | High Crit | |
Execution Axe | +2 | 1d12 | - | 30gp | 14 lb. | Axe | Brutal, High Crit | |
Executioner's Sword | +3 | 2d6 | - | 30gp | 10 lb. | Heavy Blade | Brutal, High Crit | |
Greatspear | +3 | 1d10 | - | 25gp | 8 lb. | Polearm, Spear | Reach |
Bonuses
- *Galive- Hold Your Ground= You deal 2X damage to charging foes larger than you.
- ^Broad Sword- Basket Hilt= You gain a +1 bonus to AC because of the hand guard.
- #Partisan- Stand Your Ground= You deal and extra 1d6 damage to charging foes if the weapon is firmly set.
- ~Rayado- Brutal= If your damage roll is one, you may roll again but you have to use the second result.
Simple
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Hand Crossbow | +2 | 1d6 | 10/20 | 25 gp | 2 lb. | Crossbow | Load free | |
Sling | +2 | 1d6 | 10/20 | 1 gp | 0 lb. | Sling | Load free | |
Repeating Crossbow | +2 | 1d8 | 10/20 | 35 gp | 6 lb. | Crossbow | Load free, Clip |
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Crossbow | +2 | 1d8 | 15/30 | 25 gp | 4 lb. | Crossbow | Load Minor |
+
Military Ranged
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Longbow | +2 | 2d6 | 20/40 | 30 gp | 3 lb. | Bow | Load free | |
Shortbow | +2 | 1d8 | 15/30 | 25 gp | 2 lb. | Bow | Load free, Small | |
Greatbow | +2 | 1d12 | 25/50 | 30 gp | 5 lb. | Bow | Load free |
Superior Ranged
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Revolver | +2 | 2d6 | 10/15 | 200 gp | 5 lb. | Firearm | Clip*, High Crit, Off Hand | |
Shuriken (5) | +3 | 2d4 | 5/15 | 1 gp | 1/2 lb. | Dagger | Light Thrown |
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | |
---|---|---|---|---|---|---|---|---|
Rifle | +3 | 2d8 | 25/35 | 50 gp | 12 lb. | Firearm | Clip*, High Crit | |
Shotgun | +3 | 2d8-1d12 | 5/15 | 50 gp | 12 lb. | Firearm | Clip*, Spread^ | |
Superior Crossbow | +3 | 1d10 | 20/40 | 30 gp | 6 lb. | Crossbow | Load Minor |
Bonus
- *Clip- the weapon has 6 shots. While the clip is being used the gun reloads free. To eject a clip and load a new one use a standard action.
- ^Spread- the shotgun uses a spread shot that fires in a cone from the initial square. its smallest range is at 5 ft. and the farthest range is at 15 ft. and is 25ft. wide. the firing pattern looks like this:
----- --- -
if a creature is in the smallest row, it takes 2d8 damage. In the second row, it takes 2d6 damage, and in the third row it takes 1d12 damage.
Armor
Armor | Armor Bonus | Minimum Enchantment Bonus | Check | Speed | Price | Weight | Type | |
---|---|---|---|---|---|---|---|---|
Cloth armor(Cloth) | - | +0 | - | - | 1gp | 4lb. | Light | |
Padded armor(Cloth) | - | +2 | - | - | 15gp | 4lb. | Light | |
Leather armor(Leather) | +2 | +0 | - | - | 20gp | 10lb. | Light | |
Studded Leather armor(Leather) | +2 | - | - | 30gp | 10lb. | Light | ||
Hide armor(Hide) | +3 | +0 | -1 | - | 30gp | 15lb. | Light | |
Brigandine armor(Hide) | +3 | +2 | -1 | - | 35gp | 15lb. | Light | |
Ring Mail(Chain) | +6 | +0 | -1 | -1 | 40gp | 30lb. | Heavy | |
Chain Mail(Chain) | +6 | +2 | -1 | -1 | 45gp | 30lb. | Heavy | |
Scale Mail(Scale) | +7 | +0 | - | -1 | 50gp | 40lb. | Heavy | |
Plate Jacket(Scale) | +7 | +2 | - | -1 | 55gp | 40lb. | Heavy | |
Plate Mail(Plate) | +8 | +0 | -2 | -1 | 60gp | 50lb. | Heavy | |
Field Plate Mail(Plate) | +8 | +2 | -2 | -2 | 65gp | 50lb. | Heavy |
Shields
Armor | Shield Bonus | Minimum Enchantment Bonus | Check | Speed | Price | Weight | Type | |
---|---|---|---|---|---|---|---|---|
Buckler | +1 | - | - | - | 5gp | 6lb. | Light | |
Kite Shield | +2 | - | -2 | - | 10gp | 15lb. | Heavy |
Gear
Item | Price | Weight | |
---|---|---|---|
Arcane Implement | |||
Orb | 15gp | 2 lb. | |
Rod | 12gp | 2 lb. | |
Staff | 5gp | 4 lb. | |
Wand | 7gp | - | |
Holy Symbol | 10gp | 1 lb. | |
Ki Focus | 10gp | 1 lb. | |
Totem | 5gp | 2 lb. | |
Drum | 3gp | 1 lb. | |
Flute | 5gp | 1 lb. | |
Harp | 15gp | 4 lb. | |
Horn | 7gp | 3 lb. | |
Lute | 12gp | 2 lb. | |
Lyre | 10gp | 1 lb. | |
Woodwind | 5gp | 2 lb. | |
Guitar | 12gp | 2 lb. | |
Standard Adventurer's kit | 15gp | 33 lb. | |
Backpack(empty) | 2gp | 2 lb. | |
Bedroll | 1sp | 5 lb. | |
Flint and Steel | 1gp | - | |
Pouch, belt (empty) | 1gp | .5 lb. | |
Rations, Trail (10 days) | 5gp | 10 lb. | |
Rope, hempen (50ft) | 1gp | 10 lb. | |
Sunrods (2) | 4gp | 2 lb. | |
Waterskin | 1gp | 4 lb. | |
Climber's Kit | 2gp | 11 lb. | |
Grappling Hook | 1gp | 4 lb. | |
Hammer | 5sp | 2 lb. | |
Pitons (10) | 5sp | 5 lb. | |
Thieves' Tools | 20gp | 1 lb. | |
Posioner's set | 25gp | 5 lb. | |
Alchemist Set | 25gp | 5 lb. | |
Candle | 1cp | - | |
Lantern | 7gp | 2 lb. | |
Everburning Torch | 50gp | 1 lb. | |
Ghost Candle | 10gp | .1 lb. | |
Unseelie Candle | 10gp | .1 lb. | |
Flower of the Dawn | 25gp | - | |
Flower of the Fairy Queen's Gown | 65gp | - | |
Senaliesse chrysanthemum | 10gp | - | |
Star-Indigo seeds, 1 pouch | 5gp | .1 lb. | |
Wolfsbane, 1 bundle | 5gp | .1 lb. | |
Sweetheart's Confection | 10gp | ||
Journeybread (10 days) | 50gp | 1 lb. | |
Faewine rasin | 15gp | - | |
Cockatrice Venom | 100gp | .1 lb. | |
Blessed Soil | 10gp | 1 lb. | |
Arrows (30) | 1gp | 3 lb. | |
Bolts (Xbow(20)) | 1gp | 2 lb. | |
Sling bullets (20) | 1gp | 5 lb. | |
Clip, Bullet (6) | 2gp | 5 lb. | |
Journal | 20gp | 3 lb. | |
Ritual book | 50gp | 3 lb. | |
Ritual components | varies | varies | |
Spellbook | 50gp | 3 lb. | |
Formula Book | 50gp | 3 lb. | |
Alchemical reagents | varies | varies | |
Rain stick | 150gp | 1 lb. | |
Raven's Feather | 25gp | .1 lb. | |
Frozen Tears | 25gp | .5 lb. | |
Unicorn antler | 200gp | .5 lb. | |
Gray rain cloak | 20gp | 3 lb. | |
Night's mantle | 1000gp | 4 lb. |
Alchemical Components
Item | Market Price (gp) | Key Skills | Type | Levels | |
---|---|---|---|---|---|
Acidic Fire | 200 | Arcana, Thievery | Volatile | 5,10,15,20,25,30 | |
Alchemical Silver | 200 | Nature, Religion, Thievery | Oil | 5,15,25 | |
Alchemist's Acid | 70 | Arcana, Thievery | Volatile | 1,6,11,16,21,26 | |
Alchemist's Fire | 70 | Arcana, Thievery | Volatile | 1,6,11,16,21,26 | |
Alchemist's Frost | 70 | Arcana, Thievery | Volatile | 1,6,11,16,21,26 | |
Alchemist's Spark | 120 | Arcana, Thievery | Volatile | 3,8,13,18,23,28 | |
Antivenom | 70 | Heal, Nature | Curative | 1,11,21 | |
Beastbane | 160 | Heal, Nature | Other | 4,9,14,19,24,29 | |
Blastpatch | 120 | Arcana, Thievery | Volatile | 4,9,14,19,24,29 | |
Blinding Bomb | 120 | Arcana, Thievery | Volatile | 3,8,13,18,23,28 | |
Bloodstinger Poison | 120 | Nature, Thievery | Poison | 3,8,13,18,23,28 | |
Clear-Path Mist | 375 | Arcana, Nature | Other | 8,13,18,23,28 | |
Clearsense Powder | 80 | Heal, Nature | Curative | 1,6,11,16,21,26 | |
Clearwater Solution | 100/20 | Arcana, Nature, Religion | Other | 1 | |
Clockwork Bomb | 160 | Arcans, Thievery | Volatile | 4,9,14,19,24,29 | |
Dragonfire Tar | 120 | Nature, Thievery | Volatile | 3,8,13,18,23,28 | |
Ghoststrike Oil | 500 | Nature, Religion, Thievery | Oil | 3,8,13,18,23,28 | |
Goodnight Tincture | 150 | Nature, Thievery | Poison | 6,11,16,21,26 | |
Grayflower Perfume | 800/200 | Heal, Nature | Other | 10 | |
Heartflow | 90 | Nature, Thievery | Poison | 3,8,13,18,23,28 | |
Herbal Poultice | 90 | Nature | Curative | 3,8,13,18,23,28 | |
Inferno Oil | 200 | Arcana, Nature, Thievery | Oil | 5,10,15,20,25,30 | |
Jolt Flask | 800 | Arcana, Thievery | Volatile | 10,15,20,25,30 | |
Keen Oil | 600/200 | Arcana, Thievery | Oil | 10 | |
Lockburst Chalk | 160 | Arcana, Thievery | Other | 4,9,14,19,24,29 | |
Lodret Leaf | 200 | Heal, Nature | Curative | 5,15,25 | |
Noxious Grenade | 700 | Arcana, Thievery | Volatile | 11,16,21,26 | |
Panther Tears | 100/25 | Heal, Nature | Other | 2 | |
Resonance Crystal | 160 | Arcana, Nature | Other | 4,9,14,19,24,29 | |
Salve of Slipperiness | 375 | Nature, Thievery | Other | 8,13,18,23,28 | |
Slow-step Oil | 120 | Arcana, Nature, Thievery | Oil | 3,8,13,18,23,28 | |
Smokestick | 450/150 | Arcana, Thievery | Volatile | 6 | |
Sovereign Glue | 375 | Arcana, Thievery | Other | 8,18,28 | |
Spotted Toadstool Venom | 600 | Nature, Thievery | Poison | 10,15,20,25,30 | |
Suppression Crystal | 120 | Arcana, Nature | Other | 4,14,24 | |
Tanglefoot bag | 100 | Arcana, Thievery | Other | 2,7,12,17,22,27 | |
Tension Wheel | 120 | Arcana, Thievery | Other | 4,14,24 | |
Tethercord | 120 | Arcana, Nature, Thievery | Other | 3,8,13,18,23,28 | |
Thunderstone | 200 | Arcana, Nature, Thievery | Volatile | 5,10,15,20,25,30 | |
Tracking Dust | 160 | Nature, Thievery | Other | 4,9,14,19,24,29 | |
Universal Solvent | 600/200 | Arcana, Thievery | Other | 10 | |
Woundpatch | 120 | Heal, Nature | Curative | 3,13,23 |
Elemental Stones
To overcome the limitations of cimpathe, wizards created stones with elemental energies infused into them. These Elemental Stones are far from perfect, and will lose power after being used a certian number of times. Stone recharge fully at each extended rest and 1/2 level + Intelligence modifiers at a short rest.
There are also services as well to add runes to Divine Implements to better channel the Divine Powers. Runes allow Divine Classes to use divine powers until the uses are expended. Runes recharge fully at each extended rest and 1/2 level + Intelligence modifiers at a short rest. The following table has the costs for the stones and a runeing service. Certain runes cause the Divine Powers to deal different types of damage. These runes don't power Divine Powers and need to be used with another rune.
Item | Market Price (gp) | Element | Uses | Level First Available | |
---|---|---|---|---|---|
Flare Stone | 5gp | Fire | 20 | 1 | |
Tempest Stone | 5gp | Force | 20 | 1 | |
Acidic Stone | 5gp | Acid | 20 | 1 | |
Shock Stone | 5gp | Lightning | 20 | 1 | |
Shard Stone | 5gp | Psychic | 20 | 1 | |
Vile Stone | 5gp | Poison | 20 | 1 | |
Frost Stone | 5gp | Cold | 20 | 1 | |
Dawn Stone | 5gp | Radiant | 20 | 1 | |
Grave Stone | 5gp | Necrotic | 20 | 1 | |
Sonic Stone | 5gp | Thunder | 20 | 1 | |
Storm Stone | 10gp | Thunder, Lighting | 40 | 3 | |
Caustic Stone | 10gp | Acid, Poison | 40 | 3 | |
Fire Star | 20gp | Fire, Thunder, Lightning | 60 | 5 | |
Water Star | 20gp | Cold, Acid, Poison | 60 | 5 | |
Wind Star | 20gp | Force, Psychic | 60 | 5 | |
Earth Star | 20gp | Necrotic, Radiant | 60 | 5 | |
Chaos Star A | 40gp | Force, Psychic, Necrotic, Radiant | 200 | 8 | |
Chaos Star B | 40gp | Cold, Acid, Poison, Fire, Thunder, Lightning | 200 | 8 | |
Elemental Star | 80gp | Cold, Acid, Poison, Fire, Thunder, Lightning, Force, Psychic, Necrotic, Radiant | Unlimited | 11 | |
Basic Rune | 5gp | Divine Power | 20 | 1 | |
Standard Rune | 10gp | Divine Power | 40 | 5 | |
Greater Rune | 20gp | Divine Power | 60 | 7 | |
Grand Rune | 80gp | Divine Power | Unlimited | 11 | |
Fire Rune | 20gp | Causes Divine Power attacks to deal fire damage | Unlimited | 3 | |
Cold Rune | 20gp | Causes Divine Power attacks to deal Cold damage | Unlimited | 3 | |
Acid Rune | 20gp | Causes Divine Power attacks to deal acid damage | Unlimited | 3 | |
Poison Rune | 20gp | Causes Divine Power attacks to deal poison damage | Unlimited | 3 | |
Thunder Rune | 20gp | Causes Divine Power attacks to deal thunder damage | Unlimited | 3 | |
Lightning Rune | 20gp | Causes Divine Power attacks to deal lightning damage | Unlimited | 3 | |
Force Rune | 20gp | Causes Divine Power attacks to deal Force damage | Unlimited | 3 | |
Psychic Rune | 20gp | Causes Divine Power attacks to deal Psychic damage | Unlimited | 3 | |
Blasphemes Rune | 20gp | Causes Divine Power attacks to deal necrotic damage | Unlimited | 3 |
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