Invisible Blade (5e Subclass)

The Invisible Blade

Rogue Subclass


Dagger Sneak Attack

An invisible blade refines the sneak attack ability, but the extra damage applies only to sneak attacks made with a bladed weapon with the Finesse quality. When making a sneak attack with one of these weapons, he deals an extra 1d6 points of damage at 3rd level, and this increases to 2d6 at 10th level, 3d6 at 14th level and 4d6 at 18th level. The applicable bonuses on damage rolls stack with the Rogue sneak attack damage.

Unfettered Defense

An invisible blade benefits from an increased survival instinct during combat. Because of this sixth sense, starting at 3rd level, he adds his Intelligence bonus (if any) to his Armor class in addition to any other modifiers he would normally receive. Unfettered defense functions only when an invisible blade is not wearing armor and is armed with one or more bladed weapons with the Finesse quality as his only weapons.

Bleeding Wound

An invisible blade of 9th level or higher who makes a successful dagger sneak attack can choose to deal a bleeding wound, sacrificing 1d6 points of the extra damage from the dagger sneak attack. Such an attack deals damage as normal in the round when the attack hits. Thereafter, the wound caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a Wisdom (Medicine) check (DC 8 + invisible blade DEX modifier + number of wounds) or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.

Feint

At 13th level, once per round, an invisible blade gains the ability to feint in combat as a bonus action. To feint, make a Charisma (Deception) check opposed by a Wisdom (Insight) check by your target. If your check succeeds, the next melee attack you make against the target does not allow them to use their Dexterity bonus to AC (if any). This attack must be made on or before your next turn. When feinting in this way against a nonhumanoid, you take a -2 penalty. Against a creature of animal Intelligence (1 or 2), you take a -4 penalty. Against a nonintelligent creature, it’s impossible. An invisible blade can feint only when armed with a bladed weapon with the Finesse quality.

Feint Mastery

At 17th level, an invisible blade armed with a bladed weapon with the Finesse quality becomes so sure of his ability to mislead opponents that he gains a +2 bonus to his Charisma (Deception) check to feint.



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