Invisible (4e Optimized Character Build)

Introduction

This is a build that can remain almost constantly invisible at as low a level as 11. Hybrid Rogue/Assassin.

gollark: Indeed.
gollark: In osmarkshypotheticalbuildsystem™ it would be done using Lua.
gollark: Well, in osmarkspythonbuildsystem™ they would just edit the script.
gollark: So "dale" is going to be its own weirdly specific programming language, you're saying.
gollark: Given this "amazing" string manipulation, I am "glad" I do not use "C".

References

Player's Handbook, Player's Handbook 3, Forgotten Realms Player's Guide, Martial Power, Martial Power 2, Adventurer's Vault, Adventurer's Vault 2, Numerous Dragon Magazine Publications

Game Rule Components

Items

Armor of Dark Deeds, Subtle Rapier, Hand Crossbow

Progression

Starting Ability Scores (Before Racial Adjustments): Str 10, Con 11, Dex 17, Int 10, Wis 8, Cha 16

Race (Templates): Drow

Starting Racial Traits: Fey Origin, Lolthtouched, Trance (Drow)

Feats:

Level 1: Two-Fisted Shooter

Level 2: Pact Initiate

Level 4: Hybrid Talent (Cunning Sneak)

Level 6: Cursed Shadow

Level 8: Drow Fighting Style

Level 10: Versatile Expertise

Level 11: Ruthless Hunter

Level 12: Improved Cunning Sneak

Level 14: Backstabber

Level 16: Spirited Shadows

Level 18: Flash of the Blade

Level 20: Merciless Killer

Level 21: Long Step

Paragon Path:

Hybrid Talent (Shadow Step)

Highlights

There are three primary mechanics that make this possible. Cunning sneak allows you to make a stealth check to become invisible if you move at least three squares and have cover. Shadow Step allows you to teleport adjacent to another creature within 5 squares at epic level. Shadow Walk grants concealment if you move 3 or more squares. This allows you to hit a creature, teleport and become invisible, then repeat the process on your next turn.

Munchkin-Size Me

Armor of Dark deeds grants concealment if you hit a creature granting combat advantage. If you don't want to keep switching targets for the purpose of placing more shrouds on a creature you can use the armor in that manner, then shift 2 squares with Long Step and make the stealth check with Improved Cunning Sneak. The Perfect Slayer epic destiny will make all shrouded creatures grant combat advantage to you and increase your DEX.

Limitations

Truesight and Tremorsense. The second can be avoided easily with Lightstep slippers. Other than using Sundering Shadow then retreating outside of the creatures vision to use shadow attacks it would be difficult to remain undetected.


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