Inspired Leader (D20 Modern Feat)
Inspired Leader
You are trained to command others—whether they be troops in the field, acolytes in a training hall or spice miners and their crews—having learned to use your leadership to its full ability.
Prerequisite: Inspire or inspire confidence class feature.
Benefit: When using the inspire confidence class feature on a ship’s crew, those affected by the ability deal one more damage die of the appropriate type with shipboard weapons. For example, when firing a lasgun from a carryall that deals 4d10 x 2 points of damage, an inspired character deals 5d10 x 2 points of damage with that weapon.
Normal: A character without this feat only grants a +1 bonus to damage regardless of the type of weapon being used.
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gollark: ... is that an <:illum:531316942443642880> on there?
gollark: How do you derive the rules and what do you mean by "branches on the picture"?
gollark: I don't know how to actually implement the thing it says about identifying things uniquely by "a sequence of numbers which says where to turn at each intersection", since it seems like you'd need a way to convert them into a unique/canonical form for that to actually work.
gollark: I looked at that, yes.
gollark: I just picked it several years ago because it looked cool.
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