Infiltrator (feat) (Fallout Supplement)

INFILTRATOR

You are an expert at picking locks, even broken ones.
Prerequisite: 4 ranks in Disable Device, 4 ranks Craft(Mechanical)
Benefit: +2 bonus to Disable Device skill checks and character can attempt to open broken, or otherwise damaged, locks.
Normal: Character cannot open broken locks.

Back to Main Page D20 Modern Feats
Back to Main Page D20 Modern Campaign Settings Fallout Feats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: It might be annoying to route around claims. But I think you could do it if they also had a block scanner (or a few did) or pickaxes.
gollark: With some Wojbie2-style setup to attain fire aspect books it would probably be possible to get more lasers than that, and the bot could also supervise the turtles so no human input is needed.
gollark: Assuming that that allows me to do one chunk per 15 seconds (linear speedup), it'd only take 130 days of turtle runtime.
gollark: If I spent a lot of krist on lasers I could plausibly get 128 or so, enough to cover half a chunk at once.
gollark: It'd take a year at optimal speeds. Probably more in practice since a player would need to be there to manage them.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.