Independent (Endhaven Supplement)

About

Some places do not fall under the control of a larger entity. These places are independent.

History

Each location has its own history.

Goals

Each independent territory has its own goals.

Conflicts

Each independent territory has it own conflicts.

NPCs

Each independent territory has its own NPCs.

Headquarters and Locations

Each independent territory has its own capital and other locations.

Adventure Hooks

  • Most independent places wish to stay independent.
  • Some independent places do not have large resources to solve problems, and so much fall back on freelance adventurers to meet their goals.

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gollark: #include <stdio.h> printf("C < C++ < Rust");
gollark: !exe WHY
gollark: #include <stdio.h>printf("C < C++ < Rust")
gollark: !exe WHY
gollark: U+202E.
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