Independent (Endhaven Supplement)
About
Some places do not fall under the control of a larger entity. These places are independent.
History
Each location has its own history.
Goals
Each independent territory has its own goals.
Conflicts
Each independent territory has it own conflicts.
NPCs
Each independent territory has its own NPCs.
Headquarters and Locations
Each independent territory has its own capital and other locations.
Adventure Hooks
- Most independent places wish to stay independent.
- Some independent places do not have large resources to solve problems, and so much fall back on freelance adventurers to meet their goals.
Back to Main Page → 3.5e Homebrew → Campaign Settings → Endhaven → Organizations (Endhaven))
gollark: #include <stdio.h> printf("C < C++ < Rust");
gollark: !exe WHY
gollark: #include <stdio.h>printf("C < C++ < Rust")
gollark: !exe WHY
gollark: U+202E.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.