Independent (Endhaven Supplement)

About

Some places do not fall under the control of a larger entity. These places are independent.

History

Each location has its own history.

Goals

Each independent territory has its own goals.

Conflicts

Each independent territory has it own conflicts.

NPCs

Each independent territory has its own NPCs.

Headquarters and Locations

Each independent territory has its own capital and other locations.

Adventure Hooks

  • Most independent places wish to stay independent.
  • Some independent places do not have large resources to solve problems, and so much fall back on freelance adventurers to meet their goals.

Back to Main Page 3.5e Homebrew Campaign Settings Endhaven Organizations (Endhaven))

gollark: How are they meant to *know* if you receive a radio signal?
gollark: There's no real point in making myriad subchannels for a channel which isn't very busy in the first place.
gollark: Also, splitting up <#426054105577029654> seems silly as it is not very high-traffic anyway.
gollark: If you have an SDR, you can just scan through a lot of them and look.
gollark: It says programming in the description, even.
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