Incantatrix (5e Subclass)

Sorcerer Sourcerous Origin: Incantatrix

"But how could a mere wizard defeat the Archmage with a spell so beyond her powers?" Asked the sage skeptically.
"It is said," replied the teller-­of-­tales in a low, guarded voice, "that she stole the spell from his own mind!"
"Impossible!" sputtered the sage.
The other shook his head slowly. "No, my friend," he corrected the learned one. "Not for an incantatrix."
Dragon #90, "Incantatrix"

The origin of your innate magic remains a riddle of a century, even to the wisest of the wizards and warlocks ever known. Very little is known about the intantatrix, or the incantatar in males, although there are not as much witnesses of an incantatar than a rumor: That they excel at countering and negating other magics and spells; that all identified incantatrix are reportedly females of human and half-elven stock; and that they are elusive and secretive enough to allow no further investigations.

A persistent rumor concerning incantatrix is their ability to steal other's magic and use it as their own. While no hard proof has been suggested to support this rumor, it may explain a series of mysterious cases of powerful wizards found devastated by what was apparently their signature spellcrafts.

Bonus Proficiencies

When you choose this sorcerous origin at 1st level, you gain proficiency in the Arcana skill.

Arcane Senses

Also starting at 1st level, you can heighten your senses to perceive magical activities around you. As an action, you can open your senses to perceive such magical power. Until the end of your next turn, you see a faint aura around any visible creature or object within 60 feet of you that bears magic, and you learn its school of magic, if any.

You can use this feature a number of times equal to 1 plus your Charisma modifier. You regain all expended uses when you finish a long rest.

Arcane Osmosis

At 6th level, you learn the counterspell spell, if you have not learned it yet. This spell does not count against the number of sorcerer spells you know.

Additionally, whenever you successfully negate a spell's effect with the counterspell spell, you regain sorcery points equal to the spell's level.

Ethereal Senses

At 14th level, your senses become sensitive to magical weaves that constantly flows around you. You can see invisible creatures and objects within 10 feet of you, automatically detect visual illusions and succeed on saving throws against them. Furthermore, you can see into the Ethereal Plane within 10 feet of you.

As a bonus action, you can spend 1 sorcery point to increase this feature's radius to 60 feet for 1 minute. Once you do so, you must finish a short rest or long rest before you can do so again.

Improved Arcane Osmosis

At 18th level, you can use your reaction to cast counterspell even if you have already expended your reaction this round, but not if you have already used your reaction this turn.

Additionally, when you successfully negate a spell's effect with the counterspell spell, you can spend 3 sorcery points to copy that spell for 8 hours. During this duration, you know the spell and can cast it using your spell slots. The creature cannot cast that spell until the 8 hours have passed.

Once you use copy a spell this way, you cannot do so again until you finish a long rest.



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