Improved Quick Doom (3.5e Feat)

Improved Quick Doom [Dark]

3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Quick Doom feat, Dark Knight Level 15
Benefit: Your doom ability only takes 1d4+1 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect or 1d6+4 with the Quick Doom feat to take effect.



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gollark: This is hard and underfunded. Besides, fission is basically fine.
gollark: Yes it is. You can simply fire it on a ballistic trajectory elsewhere™.
gollark: To mitigate against the issues of rockets, use railguns.
gollark: Better idea: launch the waste into space.
gollark: Unironically fine, there isn't even that much.
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