Improved Quick Doom (3.5e Feat)

Improved Quick Doom [Dark]

3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Quick Doom feat, Dark Knight Level 15
Benefit: Your doom ability only takes 1d4+1 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect or 1d6+4 with the Quick Doom feat to take effect.



Back to Main Page 3.5e Homebrew Character Options Feats Dark Feats

gollark: That won't do anything.
gollark: Which is entirely possible.
gollark: Unless people deploy really awful code widely.
gollark: Anyway, <@698555539113902111>, your "jammer"/"spammer" would do nothing but mildly reduce TPS.
gollark: They cannot be text.
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