Immortal Dragons (3.5e Race)

Immortal dragons

Personality

Despite the name the immortal dragon doesnt live forever.They can however be reborn like a phoenix.Immortal dragons tend to outlive others by many centuries. They seek knowledge of all races and tend to travel alone or in small groups of 2-3. they have been known to join parties of adventurers to seek knowledge of all things.It is said that if an immortal dragon has given its complete trust in one that they can bring back to life the fallen individual. They may lay 1-2 eggs every other century and are considered to reach adulthood at 450.

Physical Description

the average height for these creatures is between 7'5"-9'8" and weighing between 400-950lbs. after they reach the age of an elder they no longer walk on their hid legs. Their scale colors vary from a bright red to black, with eyes either green or yellow. horn color is usually a bright ivory.

Relations

As an Immortal dragon they tend to get along with other races fairly well unless agitated. For they spend their lives seeking knowledge of all.

Alignment

To further pursue their knowledge they tend to stay neutral.

Lands

Immortal dragons reign in the great northern mountains and can survive in almost in kind of climate.

Religion

No known religion for this species but will sometimes turn to Zivilyn

Language

Immortal dragons know common and dragonic and can learn one additional language of your choice

Names

they usually are given their names by the sign they are born under

Racial Traits

  • Immortal dragons get a +3 to intelligence, +2 to wisdom, and -3 to charisma
  • they are considered humaniod
  • these creatures are large and then become huge after reaching elder age
  • Immortal dragons move at 35ft and have a flight speed of 40ft
  • Treasure sense- adds +5 to all search checks
  • dragon's breath- can use breath attack (your choice)
  • Improved dark vision
  • Spell-Like Ability: whirlwind burst- deals 2d6+3 damage to target(s) and moves them 10ft back. dc save vs. str 18 success half damage and moved back 5ft fail and target(s) are moved back 10 ft and knocked prone
  • Psi-Like Ability: . Manifester level is . The save DC is -based.
  • Automatic Languages: common and dragonic. Bonus Languages: one of your choice
  • Favored Class: wizard or sorceress
  • Level Adjustment:

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male’ ”+lb.× () lb.
Female’ ”+lb.× () lb.

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gollark: It's *also* the SI prefix for a millionth.
gollark: It is, I think, mostly orthogonal to what you're doing at school, so you could probably learn about these statistical things, if not the calculus-based parts.
gollark: Your school may not teach it, but don't let school stop you from being educated.
gollark: Well, you could understand it if you learned about it, I expect.
gollark: μ is the mean (average, ish) of a random variable. σ, as I said, is standard deviation, which is sort of like the average distance of samples from that random variable from the mean μ.
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