Ice Reave (5e Spell)

The caster augments their fist with explosive ice magic, slamming the ground below them sending waves of Ice out in all directions, causing 3d6 cold damage and 2d6 bludgeoning damage.

Ice Reave
3rd-level evocation
Casting time: Instantaneous
Range: Self (30-foot circle around caster)
Components: V, S, M (a clear gemstone worth at least 10 gp)
Duration: Instantaneous

All enemies hit must make a strength save or be pushed back to the far edge of the radius. If they succeed they take no bludgeoning damage. If they fail the save and the creature collide with a solid stationary object, they take 2d6 bludgeoning damage from the impact.

As a bonus action, the caster may put up a single 5x5 wall of ice in front of a creature to stop the damage from hitting them. This also stops the spell from hitting anything behind said creature.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 cold and bludgeoning for each slot level above 3rd.


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