Ice Dragon (3.5e Creature)

What is a(n) Ice Dragon: Ice dragons have the ability to manipulate Ice. The tend to live in cold climates and take no damage from cold. However they take 2d4 fire damage when in contact with fire, or fire elementals/outsiders.

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Half-Ice dragons gain these abilities: Ice breath 5/day,Ice-walking,Wall of Ice,Aura of Ice 30ft, Frozen Devestation. +20 Str,+10 Dex, +30 Con,+10 Int,+10 Wis,+5 Cha. Immunity to Cold,Poison/20, and Water/20. Vulnerability to fire/10 Speed+20ft AC+40 Attack Bonus+40

Claw Attack:1d8 x3

Bite Attack: 1d10x4

Full Attack:1d10x4+(2)1d8x3

Adult Ice Dragons: Damage:2d10, Speed:80ft (160ft average) DC 20

Old Dragons: Damage:3d10, Speed:60ft (120ft poor) DC 25

Wyrm: Damage: 4d10, Speed 50ft (100ft clumsy) DC 30

Great Wyrm: Damage: 5d10, Speed 40ft (80ft terrible) DC 35

Death Throes:Because Ice dragons are reincarnated as Adults, when one dies it deals 16d10 damage within a 60ft radius DC20+Reflex Save. Ice dragon is then revived 12d10 years later.(This effect goes for half-ice dragons as well.)

Ice breath: freezes opponent for 1d10 rounds,-8 Dex for 2 rounds.

Ice-Walking: like Spider-Climb, except Ice Dragons can use this as a free action.

Wall of Ice: Conjure a 120ft wide by 60ft tall wall of ice, can be used in a radius around the Ice Dragon.

Aura of Ice: Conjure a 30ft aura of ice radius that freezes all creatures within 30ft. (DC 10+ character/creature level+ Fortitude Save)

Frozen Devestation: 2/week using all the frozen energy stored within an Ice Dragon, the Ice dragon can freeze everything within a 1/2 mile radius. Does 12d10 upon impact to all creatures.(DC20+ character/creature level+ Fortitude Save)

I give all credit to D&D, who helped because of the great ideas that D&D made when creating this game, thank you D&D and all other companies who thought of creating this wonderful RPG game.


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