Hyper Compress (5e Spell)

You attempt to turn a creature to dust with intense gravity. The target must make a Strength saving throw, and repeat the saving throw at the end of each of its turns for the duration. On a failed save, it takes 12d8 bludgeoning damage and becomes restrained by intense pressure. On a successful save, it takes half as much damage and isn't restrained, and the spell ends.
A creature restrained by the intense pressure can use its action to make a Strength check against your spell save DC. On a success, it frees itself and the spell ends.


HyperCompress
9th-level transmutation
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a chunk of coal and a diamond worth at least 5,000 gp, which the spell consumes)
Duration: Concentration, up to 1 minute

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