Humanoid Robot (3.5e Race)

This page was marked as abandoned on 14:57, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing numerous sections.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Humanoid Robots

Personality


Physical Description


Relations

Humanoid Robots are synthetic soldiers created by the Acme corporation for the U.S. military before the war, but were not widely deployed. These robots possess a more versatile AI than civilian model robots, capable of sentient thought so long as their behavioral inhibitor is disabled or reprogrammed to allow such. They were originally stationed at Vault 0, a Vault-Tec vault housing the Calculator computer system that controlled the vault and and the army of C-27 Series robots. As a result of the Department of Defense cutting back on their budget, several important backup systems for the Calculator were never implemented, which proved disastrous when the human brains connected to it began to fail and caused fatal CPU errors that turned the Calculator into a malevolent force, using its army of robots to kill all organic life. That all ended when the Midwestern Brotherhood of Steel conquered the Calculator and General Simon Barnaky (commanding officer of the MWBOS) merged his brain with the Calculator and began to unite the MWBoS, the surrounding area, and the Calculator's robots. However, many robots disagreed with Barnaky's anti-mutant rule and fought against it. For this reason, some humanoid robots fled the midwest and ventured elsewhere. Some left for numerous other reasons. Some stayed and worked for the MWBOS while others fought it.

Alignment


Lands


Religion


Language


Names


Racial Traits

  • +2 Strength, +2 Constitution, -4 Charisma: Humanoid Robots are built for war and boast increased strength and hardiness, but are not adept in social situations.
  • Humanoid: Humanoid Robots are Humanoid Robots.
  • Medium:
  • Humanoid Robots base land speed is 30 feet:
  • Construct (Ex): Humanoid Robots are immune to mind-influencing effects and to chems, poison, sleep, paralysis, stunning, disease, radiation, necromancy effects, and any effect that requires any saving throw unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage. The robots cannot wear regular armor but can have mods built to increase AC. The robots cannot ingest food and drink and do not have to sleep but may willing go into a state of low-power hibernation. Their fission batteries can power them indefinitely unless damaged.
  • Scanner (Ex): Darkvision 60 ft. +2 species bonus to Listen, Navigate, Search and Spot skill checks.

Systems Failure (Ex): Humanoid Robots cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to the robot, and each check represents 1 hour of work and requires both one mechanical part and one electrical part. Robots that can still perceive their surroundings and manipulate their arms and fingers can perform this check on themselves. A robot reduced to 0 hit points is immediately destroyed and cannot be repaired, though its brain may potentially be extracted and placed into a new body.

  • Automatic Languages: Common and Binary. A Robot with a positive Intelligence modifier may learn more languages.
  • Favored Class: .

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.

Back to Main Page 3.5e Homebrew Races [[Category:LA<!-#->]] [[Category:ECL<!-#->]]

gollark: Well, you have doubles, right?
gollark: OH BEE PH AlkASFKNASF
gollark: For another thing, this seems to not be better than just passing epsilons to the function manually, or perhaps currying.
gollark: For one thing, you might want multiple different types of float for that.
gollark: You are, as ever, wrong.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.