Humanoid Hunter (3.5e Class)

Humanoid Hunter

<-general description->.

Making a Humanoid Hunter

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: Chaotic Neutral.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: As Ranger.

Table: The <-class name->

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+2+2 Track,Bonus Feat, Humanoid Hunter Bonus +1
2nd+2+3+3+3 Bonus Feat, Humanoid Hunter Bonus +2
3rd+3+3+3+3 Humanoid Hunter Bonus +3
4th+4+4+4+4 Bonus Feat, Humanoid Hunter Bonus +4
5th+5+4+4+4 Humanoid Hunter Bonus +5
6th+6/+1+5+5+5 Bonus Feat, Humanoid Hunter Bonus +6
7th+7/+2+5+5+5 Swift Tracker, Humanoid Hunter Bonus +7
8th+8/+3+6+6+6 Bonus Feat, Humanoid Hunter Bonus +8
9th+9/+4+6+6+6 Humanoid Hunter Bonus +9
10th+10/+5+7+7+7 Bonus Feat, Humanoid Hunter Bonus +10
11th+11/+6/+1+7+7+7 Humanoid Hunter Bonus +11
12th+12/+7/+2+8+8+8 Bonus Feat, Humanoid Hunter Bonus +12
13th+13/+8/+3+8+8+8 Humanoid Hunter Bonus +13
14th+14/+9/+4+9+9+9 Bonus Feat, Humanoid Hunter Bonus +14
15th+15/+10/+5+9+9+9 Humanoid Hunter Bonus +15
16th+16/+11/+6/+1+10+10+10 Bonus Feat, Humanoid Hunter Bonus +16
17th+17/+12/+7/+2+10+10+10 Humanoid Hunter Bonus +17
18th+18/+13/+8/+3+11+11+11 Bonus Feat, Humanoid Hunter Bonus +18
19th+19/+14/+9/+4+11+11+11 Humanoid Hunter Bonus +19
20th+20/+15/+10/+5+12+12+12 Bonus Feat, Humanoid Hunter Bonus +20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str),Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope(Dex)

Class Features

<-fluff about class features->. All of the following are class features of the Humanoid Hunter.

Weapon and Armor Proficiency: The Humanoid Hunter is proficient with all Simple and all Martial weapons, and with shields(Excluding tower shields and specialty shields).


Humanoid Hunter: Due to the extensive study of the humanoid variety of creature, and the proper techniques for combating their many types, the Humanoid Hunter gains a +1 bonus to Bluff, Listen, Sense Motive, Spot and Survival checks while using these skills against humanoids. Likewise, he gets a +1 bonus on weapon attack and damage rolls against such creatures. At every level thereafter, the Humanoid Hunter gains a +1 cumulative bonus to the above skill checks concerning humanoids, and gains a +1 cumulative bonus to attack and damage rolls concerning humanoids.

Track: The Humanoid Hunter gains Track as a bonus feat at 1st Level.

Swift Tracker: Beginning at 7th level, a Humanoid Hunter may move at his normal speed while following tracks without taking the normal -5 penalty. He only takes a -10 penalty(instead of the normal -20) when moving at up to twice normal speed while tracking.

Ex-Humanoid Hunters

If a Humanoid Hunter become ay alignment other than Chaotic Neutral, he loses his bonuses to skill checks, and bonuses to attack and damage rolls against humanoid. Also, He loses the Swift Tracker Class ability if he has it. A Humanoid Hunter may redeem himself by either a trial of his peers, namely other Humanoid Hunters in the area, or by way of the atonement spell.

Epic Humanoid Hunter

Table: The Epic Humanoid Hunter

Hit Die: d10

LevelSpecial
21stHumanoid Hunter Bonus +22
22ndBonus Feat, Humanoid Hunter Bonus +24
23rdHumanoid Hunter Bonus +26
24thBonus Feat, Humanoid Hunter Bonus +28
25thHumanoid Hunter Bonus +30
26thBonus Feat, Humanoid Hunter Bonus +32
27thHumanoid Hunter Bonus +34
28thBonus Feat, Humanoid Hunter Bonus +36
29thHumanoid Hunter Bonus +38
30thBonus Feat, Humanoid Hunter Bonus +40

4 + Int modifier skill points per level.

Humanoid Hunter: The Humanoid Hunter's Bonus against humanoids increases by +2 instead of +1 for every level above 20th.

Bonus Feats: The epic Humanoid Hunter gains a bonus feat (selected from the list of epic Humanoid Hunter bonus feats) every 2 levels after 20th.

Epic Humanoid Hunter Bonus Feat List: As Epic Fighter.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbrieviated key ability-><-armor check penalty based on starting armor. If innapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbrieviated key ability-><-armor check penalty based on starting armor. If innapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5<-common knowledge->.
10<-not so common knowledge->.
15<-rare information->.
20<-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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gollark: Anyway, you can write for 3.10 if it helps, we'll be updating soon.
gollark: This is how dataclasses do defaults, silly.
gollark: Just get more than you need.
gollark: Although it'll break as soon as I do a software update, this is my distro's fault.
gollark: Despite its many problems, ABR does work, and quite stably.
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