Human Weaponry (Halo Supplement)
Human Weaponry
(Note: Due to the many more ranged weapons than melee weapons, weapons do not add any modifier to damage unless specified to do so. Dexterity is still applied to ranged weapon attack rolls through.)
SMG
Statistics: 2d4 (20 ft.)
Magnum
Statistics: 1d6 (25 ft.) (Light)
Tactical Knife
Statistics: 1d6 + Str or Dex modifier (5 ft.) (Light)
Assault Rifle
Statistics: 1d8 (30 ft.) (Two-Handed)
Shotgun
Statistics: 2d8 (15 ft.) (Two-Handed)
DMR
Statistics: 2d10 (80 ft.) (Two-Handed)
Battle Rifle
Statistics: 3d8 (60 ft.) (Two-Handed)
Sniper Rifle
Statistics: 3d12 (240 ft.) (Two-Handed) (Heavy)
SAW
Statistics: 1d10 (30 ft.) (Two-Handed) (Heavy)
Grenade Launcher
Statistics: 1d10 (30 ft.) (Two-Handed) (Heavy)
Hydra Launcher
Statistics: 3d4 (20 ft.) (Two-Handed) (Heavy)
Rocket Launcher
Statistics: 2d8 (30 ft.) (Two-Handed) (Heavy)
Spartan Laser
Statistics: 2d10 (40 ft.) (Two-Handed) (Heavy)
Rail Gun
Statistics: 2d6 (50 ft.) (Two-Handed) (Heavy)
Machine Gun Turret
Statistics: 2d10 (40 ft.) (Heavy) (Special)
Frag Grenade
Statistics: 4d4 (20 ft.) (Special)
Specials
Machine Gun Turret
The machine gun turret turret requires you use your bonus action to place it on the ground in the same space as you. It stays in that space until you or another person uses their bonus action to pick it up. While placed on the ground you may only use it from that space.
Grenades
Grenades are a single-use item that also have an explosion radius. The radius of a grenade's explosion is 5 feet in every direction from the target's space. This would be a 15 x 15 foot cube when used on a grid.
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