Horned Ghost (3.5e Creature)


A hunched figure resembling a saytr with a thin, cow-like head moves quietly up to you despite its hard, cloven feet. On top of its head are a spikey pair of horns, but a mouthful of sharp teeth belie its bovine appearance, as do its long, dirty claws. The eyes seem to constantly reflect light with a reddish glow.

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Horned Ghost
Size/Type: Medium Monstrous Humanoid
Hit Dice: 2d8+4 (13 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +2/+3
Attack: Claw +3 melee (1d4+1)
Full Attack: 2 claws +3 melee (1d4+1) and bite +1 melee (1d6) and gore +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Scent, Darkvision 60 ft.
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 13, Dex 17, Con 14, Int 6, Wis 10, Cha 7
Skills: Hide +6, Listen +3, Move Silently +9, Spot +3
Feats: Improved Initiative, Multiattack
Environment: Temperate plains and hills or underground
Organization: Solitary or Pack(4-8)
Challenge Rating: 1
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 3-4(Medium); 5-6(Large)
Level Adjustment:

Horned Ghosts are stupid, cowardly and ill-tempered satyr-like beings with a taste for humanoid flesh, preferring to attack their prey from the shadows. They are often found in the employ of more powerful creatures, such as dragons and standard minotaurs.

The head of a Horned Ghost appears somewhat goat or cow-like, with horns ranging from six to eighteen inches. Their constantly slobbering mouths hold the teeth of a carnivore. Their hairy, human-like torsos are well-muscled, with sinewy arms ending in exceptionally long-fingered hands and wicked claws. The lower portion of their body appears to be like a saytr's, which may be part of their lineage long ago. They move about in a hunched position most of the time. When standing erect, they are between five to five and a half feet tall, weighing upwards of one hundred and eighty pounds. Horned Ghosts speak Minotaur.

Combat


Skills: Horned Ghosts have a +4 racial bonus to Move Silently and +2 to Hide, Spot and Listen.



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gollark: Or any modern one honestly.
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