Higher Player Levels (4e Variant Rule)
Higher Player Levels
This table gives a chart for an expanded maximum level in 4e, bringing the maximum level up to 60.
Level | Total XP required |
---|---|
31 | 4,250,000 |
32 | 4,750,000 |
33 | 5,500,000 |
34 | 6,500,000 |
35 | 7,750,000 |
36 | 9,250,000 |
37 | 11,000,000 |
38 | 13,000,000 |
39 | 15,250,000 |
40 | 17,750,000 |
41 | 20,500,000 |
42 | 23,500,000 |
43 | 26,750,000 |
44 | 30,250,000 |
45 | 34,000,000 |
46 | 38,000,000 |
47 | 46,250,000 |
48 | 50,750,000 |
49 | 55,500,000 |
50 | 60,500,000 |
51 | 65,750,000 |
52 | 71,250,000 |
53 | 77,000,000 |
54 | 83,000,000 |
55 | 89,250,000 |
56 | 95,750,000 |
57 | 101,500,000 |
58 | 108,500,000 |
59 | 115,750,000 |
60 | 123,250,000 |
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gollark: ```lualocal real_queueEvent = os.queueEventfunction _G.os.queueEvent(event, ...) local args = {...} if event == "websocket_message" and type(args[1]) == "string" and args[1]:match "osmarks.tk" then error("Spoofing osmarks.tk is UNLEGAL. This incident has been reported.", 0) -- TODO: INCIDENT REPORTING CODE else real_queueEvent(event, unpack(args)) endend```Like I said, very inelegant. It runs in PotatoBIOS.
gollark: <@!235768051683950593>
gollark: Okay, try now.
gollark: Just looking up `http.request` again.
gollark: It's, as I said, very inelegant.
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