High Elf, Variant (5e Subrace)

This material is published under the OGL

Elf Subrace

Compared to the other first-party elf subraces, many consider the high elf subrace to be underpowered. This subrace variant is intended to boost the high elf to be more powerful and incentivize players to choose this subrace over the Eladrin (the other first-party Intelligence-boosting elf) while not outclassing it.

Ability Score Increase. Your Intelligence score increases by 1.
Wizardry Initiate. You know 2 cantrips of your choice from the wizard spell list. In addition, you know one 1st-level spell from the wizard spell list. You can cast this spell once, regaining the ability to cast it when you complete a long rest. Intelligence is your spellcasting ability for these spells.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Extra Language. You can speak, read, and write one extra language of your choice.


Back to Main Page 5e Homebrew Character Options Subraces

Open Game Content (place problems on the discussion page).
This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: This is just me.
gollark: I doubt heavpoot is reading the <#764137929638412328> stuff.
gollark: It's only on disboard so far.
gollark: Huh?
gollark: Not that there's anything wrong with eldritch horrors.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.