Hexagun (3.5e Equipment)
A hexagun is a revolutionary invention that allows a person to fire multiple gunshots - six to be precise - without the need to reload. However it requires constant attention to its inner workings in order to function properly everytime, as jamming and misfiring can occur if used incorrectly.
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 2d2 | * | 1 | |||||||
Diminutive | * | 2d3 | * | 1 | |||||||
Tiny | * | 2d4 | * | 2 | |||||||
Small | 400 gp | 2d8 | 2 lb | 5 | |||||||
Medium | 400 gp | 2d10 | 4 lb | 10 | |||||||
Large | 500 gp | 2d12 | 8 lb | 20 | |||||||
Huge | * | 3d6 | * | 40 | |||||||
Gargantuan | * | 4d6 | * | 80 | |||||||
Colossal | * | 6d6 | * | 160 | |||||||
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If you wield a hexagun you can choose to make one additional attack per round, with a full attack action. You make your regular attack with a -4 penalty, and the extra attack with a -8 penalty. This can stack with the Rapid Shot feat for three attacks at -6, -6 and -10 penalties.
Due to the delicacy of the mechanics involved in the manufacture of the Hexagun, an attack roll of 1 results in the firearm jamming, meaning the Hexagun will not be able to fire unless the wielder spends a full-round action removing the faulty bullet and reseting the firing mechanism. After this, the Hexagun will resume firing with one less bullet in the magazine.
To reload a Hexagun is a standard action which provokes an attack of opportunity.
Due to the complex nature of the mechanisms involved in the production of a Hexagun, it is always masterwork. This is already reflected in the price of the weapon.
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