Hell Smite (5e Spell)

The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with the soul-scourging flames of hell, and the attack deals an extra 5d8 fire damage and 5d8 necrotic damage to the target. Furthermore, the target must make a Charisma saving throw. If the target fails this save, it is transported to a random location in hell. A creature so transported must find its own way back to your current plane of existence.


Hell Smite
5th-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

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