Heavy Horse Skeleton (3.5e Creature)

HEAVY HORSE Skeleton

Size/Type: Large Undead
Hit Dice: 3d12 (19 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d6+3)
Full Attack: 2 hooves +4 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning (Ex)
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 16, Dex 15, Con -, Int -, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Treasure: None
Alignment: Neutral Evil
Advancement:
Level Adjustment:

Heavy Horses Skeletons are sometimes used as mounts for evil necromancers.

Carrying Capacity: A light load for a heavy horse skeleton is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse skeleton can drag 3,000 pounds.


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gollark: Great, I'll keep them and work out the ToDs and stuff.
gollark: I'm currently just interested in "is there actually a decent chance of someone being there".
gollark: Running three more experiments in four days because my last one went okay; is anyone available in 4d5h or so for catching?
gollark: I don't think it's 8-9 UV specifically. I stuck that one egg I actually experimented on properly in hatcheries but had very few ARers, and it turned.
gollark: If I were to release it generally, it'd need a GUI and stuff which I can't be bothered to make.
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