Heavy Horse Skeleton (3.5e Creature)
HEAVY HORSE Skeleton
Size/Type: | Large Undead |
---|---|
Hit Dice: | 3d12 (19 hp) |
Initiative: | +5 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 13 (–1 size, +2 Dex, +2 natural), touch 11, flat-footed 11 |
Base Attack/Grapple: | +2/+9 |
Attack: | Hoof +4 melee (1d6+3) |
Full Attack: | 2 hooves +4 melee (1d6+3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning (Ex) |
Saves: | Fort +1, Ref +3, Will +3 |
Abilities: | Str 16, Dex 15, Con -, Int -, Wis 10, Cha 1 |
Skills: | |
Feats: | Improved Initiative |
Environment: | Temperate plains |
Organization: | Domesticated |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Neutral Evil |
Advancement: | — |
Level Adjustment: | — |
Heavy Horses Skeletons are sometimes used as mounts for evil necromancers.
Carrying Capacity: A light load for a heavy horse skeleton is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse skeleton can drag 3,000 pounds.
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gollark: Great, I'll keep them and work out the ToDs and stuff.
gollark: I'm currently just interested in "is there actually a decent chance of someone being there".
gollark: Running three more experiments in four days because my last one went okay; is anyone available in 4d5h or so for catching?
gollark: I don't think it's 8-9 UV specifically. I stuck that one egg I actually experimented on properly in hatcheries but had very few ARers, and it turned.
gollark: If I were to release it generally, it'd need a GUI and stuff which I can't be bothered to make.
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