Heavenly Entreaty: Unicorn Envoy (5e Utterance)

Heavenly Entreaty: Unicorn Envoy

Lexicon Brimstone Speaker
Speak Action
Range 60 feet
Duration 1 Hour
'DC 18

Celestial envoys are friendly to you and respond to your leadership. When you call out to them, you are requesting the aid of your celestial friends. As you become more familiar with Celestials, you gain new allies. The more powerful allies have less time to help, but they are all willing to assist.

When Pronounced Correctly
Your Unicorn will appear nearby next round with the same initiative as you. If you give it a command using a Bonus Action, it will follow it, otherwise, it will do it's best to defend you. If the damage your Unicorn takes reduces its health below 50% of their maximum HP, you must make a Charisma save at the beginning of your turn or they will leave you. If your Unicorn has 0 hp at the end of your turn, it will leave you. You may not have more than one envoy at a time as per the Law of Sequence.

Your words call out like a bugle to the stars. A light shines from above and a Unicorn joins your side, eager to follow your command.

When the Envoy Leaves
Your Unicorn cannot be killed. Instead, they will leave you in a spray of powder and mist, retreating on wings of starlight.

Back to Main Page 5e Homebrew Spells

gollark: So surely a murderer should be able to catch all lesser criminals.
gollark: There's that saying about how you set thieves to catch thieves.
gollark: Æ is no mere ligature. It is the ash symbol. Apioid.
gollark: Hmm, what if you could somehow *transfer* thermal energy *into* the car *from* room?
gollark: gaze upon my mastery of all languages.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.