Healer (Fallout Supplement)
HEALER [General]
You're Wasteland M.D., fixing them up like no one else in the wastes.
Prerequisite: Intelligence 12, Wisdom 14, 6 ranks in Treat Injury and Knowledge (Earth and Life Sciences), Medical Expert, Surgery
Benefit: You heal an additional 1d4 Hit Points when using the Treat Injury skill. It can also be used a second time successfully to restore hit points per character per day.
Normal: You heal only 1d4 Hit Points when using the Treat Injury skill and it can only be used successfully once per character per day.
Special: This feat can be taken up to 3 times.
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→ Feats
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→ Campaign Settings → Fallout → Feats
gollark: You would probably need a lot of generators.
gollark: I don't think most people's main expenses are electricity/heating.
gollark: In this GPU market?
gollark: ... and forgot to copypaste it somehow. https://nitter.net/PatrickMcGee_/status/1451619916994396164
gollark: I managed to dredge up relevant information from my browser history.
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