Healer (3.5e Prestige Class)

Becoming a Healer

Entry Requirements
Alignment: Any
Base Will Save: +5
Skills: Knowledge (Nature) 8 ranks OR Knowledge (Religion) 8 ranks, Heal 8 ranks
Special: Must have had training in the healing arts by a cleric or a druid.
Table: The Healer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+0+2 Pact, Cure Light Wounds
2nd+1+0+0+3 Cure Moderate Wounds
3rd+2+1+1+3 Cure Serious Wounds
4th+3+1+1+4 Cure Critical Wounds
5th+3+1+1+4 Heal

Class Skills (4 + Int modifier per level)

  • If Pact of Nature is chosen, the following are class skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
  • If Pact of Divinity is chosen, the following are class skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int)

Class Features

All of the following are class features of the Healer.

Pact (Ex): When the Healer takes his first level into the class, he must make a pact in order to use his special abilities. A Healer gains a Pact level which is equal to her Healer level.

  • Pact of Nature: The Healer draws upon natural powers to heal the wounded. The Healer gains her Pact level as an Insight bonus on the Handle Animals and Knowledge (Nature) skills. If a Healer spends 1 hour in meditation in her designated "Sacred Area", she gains an additional Pact level for 24 hours.
  • Pact of Divinity: The Healer draws upon divine powers to heal the wounded. The Healer gains her Pact level as an Insight bonus on the Knowledge (Religion) and Knowledge (The Planes) skills. If a Healer spends 1 hour in meditation in a church designated to her God, she gains an additional Pact level for 24 hours.

Spell like Abilities (Sp): All spells cast by the Healer are cast as spell-like abilities. The caster level of the Healer is equal to 2 times the Healer's Pact level.

Cure Light Wounds (Sp): The Healer has the spell-ability to reproduce the (Cure Light Wounds) spell a number of times per day equal to her Pact level.

Cure Moderate Wounds (Sp): The Healer has the spell-ability to reproduce the (Cure Moderate Wounds) spell a number of times per day equal to her Pact level -1.

Cure Serious Wounds (Sp): The Healer has the spell-ability to reproduce the (Cure Serious Wounds) spell a number of times per day equal to her Pact level -2.

Cure Critical Wounds (Sp): The Healer has the spell-ability to reproduce the (Cure Critical Wounds) spell a number of times per day equal to her Pact level -3.

Heal (Sp): The Healer has the spell-ability to reproduce the (Heal) spell a number of times per day equal to her Pact level -4.

Back to Main Page 3.5e Homebrew Classes Prestige Classes

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