Hathor's Guardian (3.5e Class)

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Hathor's Guardian

Worshipper's of Hathor that have been blessed with her gifts. They seek out retribution against all men who abuse the sanctity of marriage and harm women. They are the embodiment of love and beauty. There is a saying, "Those granted Hathor's gift are blessed with grace, but cursed with beauty." Because of this, most will live their lives without showing their face to another soul. They form bonds easily and will risk their lives to protect those they cherish.


Making a Hathor's Guardian

Focused on tanking damage, and aiding their ally's in combat. They have limited combat abilities, but make up for it with their strong defenses.

Abilities: Constitution is a must and Charisma will enhance you abilities.

Races: Any humanoid that believes in the sanctity of marriage.

Gender: Must be female

Alignment: Any non-evil

Religion Must worship Hathor

Starting Gold: 3d10×10 gp (200 gp).

Starting Age: Moderate

Table: The Hathor's Gaurdian

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+2+0+1 Toughness, Gaurdian
2nd+1+3+0+2 Divine Aura 1
3rd+2+4+0+2 Improved Toughness
4th+3+4+2+2 Bonus Feat
5th+4+4+2+2 Hathor's Shield
6th+5+5+2+3 Continued Toughness
7th+6/+1+6+2+3 Divine Aura 2
8th+7/+2+6+2+4 Chains of Fate, Strength of a Warrior
9th+8/+3+7+3+5
10th+9/+4+8+3+6 Divine Aura 3
11th+10/+5+8+4+6
12th+11/+6/+1+9+4+7 Sword of Mercy, Hero of The Shield
13th+12/+7/+2+10+4+8 Divine Aura 4
14th+13/+8/+3+10+4+8 Hathor's Fury

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (INT), Balance (DEX), Climb (STR), Concentrate (CON), Diplomacy (CHA), Gather Information (CHA), Heal (WIS), Intimidate (CHA), Jump (STR), Knowledge (Nature)(INT), Knowledge (Religion)(INT), Knowledge (Any)(INT), Listen (WIS), Profession (Any)(WIS), Search (INT), Sense Motive (WIS), Survival (WIS), Use Rope (DEX).

Class Features

Harnessing the gifts and blessings of Hathor, Hathor's Guardians use the earth to heal allies, and strengthen defenses. All of the following are class features of the Hathor's Guardian.


Weapon and Armor Proficiency: Hathor's Guardians are proficient with all simple weapons, all armor types, and shields.


Bonus Feat: At 4th level, Hathor's Guardians may choose Armor Penetration or Bodyguard.


Strength of a Warrior: At the 8th level Hathor's Gaurdian gains the feat Strength of a Warrior.


Hero of The Shield: At the 12th level Hathor's Gaurdian gains the feat Hero of The Shield.


Toughness: Gain the feat Toughness.


Improved Toughness: Gain the feat Improved Toughness.


Continued Toughness Gain the feat Continued Toughness.


Divine Aura (SU): Hathor's Guardians emit an aura of divine energy, healing their allies.

Divine Aura 1:All allies within 5ft, including self, gain fast healing 2.

Divine Aura 2:All allies within 10ft, including self, gain fast heal 3 and damage reduction 1.

Divine Aura 3:All allies within 20ft, including self, gain fast heal 4 and damage reduction 4.

Divine Aura 4: All allies within 30ft, including self, gain fast heal 5, damage reduction 5, and grants a +3 enhancement bonus to existing natural armor bonus.


Hathor's Gifts: Hathor's Guardians gain multiple gifts from their Patron Deity as they progress through the class. Gifts may be use a total of 1/2 ECL + Constitution Modifier/day.

Gaurdian (SU): Starting at the 1st level Hathor's Guardians may at will, instantly assign half damage to self in place of any ally within 40 ft. Acts similar to the Share Pain spell.

Hathor's Shield (SP) Starting at the 5th level Hathor's Guardians may create an aura of sharp wind to surround a target causing 2d8 + Charisma Modifier when attacked with melee weapons. Lasts for 1d4 + Constitution modifier rounds.

Chains of Fate (SP) Starting at the 8th level Hathor's Guardians may manifest chains to bind a foe which acts exactly as the Binding spell except it casts as a free action.

Sword of Mercy (SP) Starting at the 12th level Hathor's Guardians may strike a fallen ally (HP<3) with holy light restoring 2d8 plus an additional 1d8 x targets Constitution modifier.

Hathor's Fury (SU)) Starting at the 14th level Hathor's Guardians may lunge their shield into the ground and release a bloody miasma that deals 2 Damage for every HP sacrificed this way. The miasma covers a 20 ft radius around the user and lasts 1d4 + Constitution modifier rounds. Only Hathor's Gaurdians are immune to the miasma. Hathor's Guardians may not expend HP that will cause them to fall below 1.

Power Points/Day: A Hathor's Guardian's ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table: Hathor's Blessing. In addition, she receives bonus power points per day if she has a high Constitution score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Table: Hathor's Blessing
LevelPower Points
1st2nd3rd4th
1st1
2nd2
3rd31
4th41
5th51
6th621
7th721
8th831
9th932
10th10321
11th11421
12th12431
13th13532
14th14532

Powers Known: : Hathor's Guardians choose their powers from the following list:

1st Barkskin, Cure Moderate Wounds

2nd Stoneskin, Sanctuary

3rd Iron Body, Earthquake

4th Heal, Greater Teleport




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