Hasimba (3.5e NPC)

When Dark Lord Satannus learned that mere mortals chose to stand against him in his expansion of the Dervaland Empire, he met with his advisors. All of them said to crush the rabble beneath his heel... save one. Hasimba ibn Sheitan al-Diablus, professor of corruption studies at Hamagedou College, was the only one to hypothesize that these "ignorant children" could be tamed. He said if the giants could be tamed for slave labor, why not beings half their size? To prove his confidence in the matter, he offered himself as ambassador to Pecostan on behalf of the Empire. He would travel under the guise of compromise and gather information as best he can, returning to the Empire with a library of Pecostani state secrets. Satannus was pleased and sent him to the northwestern kingdom with hired bodyguards: the giant Jamaal, the cat-girl Tanya and the hidden man Heldaar.

Hasimba ibn Sheitan al-Diablus

CR 8

Male tiefling aristocrat 3/sorcerer 6
LE Medium Outsider (Native)
Init/Senses +1/darkvision 60 ft.; Listen +13, Spot +13
Languages Common, Infernal, Ignan, Elven, Draconic, Giant, Abyssal
AC 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
hp 25 (9 HD)
Immune disease
Resist acid 5, cold 5, fire 5
Fort/Ref/Will +3/+4/+12
Speed 30 ft. (6 squares)
Melee Mithril dagger +5 (1d4)
Ranged Ray +6 (ranged touch)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +5/+5
Atk Options Spells
Spells Known (CL 6th):
3rd (3/day)—ray of exhaustion, illusory script, suggestion, clairaudience/clairvoyance, tongues
2nd (6/day)—scorching ray, mirror image, false life, whispering wind, invisibility
1st (7/day)—ray of enfeeblement, endure elements, shield, charm person, ventriloquism
Spell-Like Abilities (CL 9th):
1/day—darkness
Abilities Str 10, Dex 12, Con 10, Int 20, Wis 18, Cha 14
SQ Darkvision, resist acid 5, cold 5 and fire 5, spells, spell-like abilities, summon familiar (Alaya, tiny viper)
Feats Skill Focus (Diplomacy), Weapon Focus (ray), Negotiator, Persuasive
Skills Bluff +19, Diplomacy +25, Hide +12, Intimidate +15, Knowledge (the planes) +15, Knowledge (nobility and royalty) +15, Listen +13, Profession (diplomat) +14, Sense Motive +15, Spot +13,
Possessions Mithril dagger, noble's outfit, amulet of natural armor +3, periapt of health, badge of Dervaland office



Gathering information was easy enough, but one piece of information has him rattled: some locals in the Pecostani lands spoke of a being that nearly destroyed an entire town with spells and extra-dimensional support... for a single child. This creature goes by the name of Ashram Singh, and he must be dealt with so that he may not become a viable competitor or threat to the Empire.


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