Harming (3.5e Cleric Domain)
Harming Domain
You cast negative energy spells at +1 caster level.
Harming Domain Spells
- Inflict Light Wounds
- Inflict Moderate Wounds
- Inflict Serious Wounds
- Inflict Critical Wounds
- Mass Inflict Light Wounds
- Harm
- Degenerate
- Mass Inflict Critical Wounds
- Mass HarmAs Mass Heal, but negative
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric Domains
gollark: 32 GTech™ experimental laser drills could plausibly clear a chunk in a minute or so. There are (14000/16)² chunks. Oh no.
gollark: Self replicating turtles and/or lasers.
gollark: That means that in order to hack them you usually have to jack into cyberspace and deploy fancy visualizations.
gollark: Oh, it's not, it just uses metaverse firewalls.
gollark: It basically uses the supercomputer created by the global network of potato os computation systems in order to launch a class-13 stealth attack against the metaverse firewalls of the server.
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