Harming (3.5e Cleric Domain)

Harming Domain

You cast negative energy spells at +1 caster level.

Harming Domain Spells

  1. Inflict Light Wounds
  2. Inflict Moderate Wounds
  3. Inflict Serious Wounds
  4. Inflict Critical Wounds
  5. Mass Inflict Light Wounds
  6. Harm
  7. Degenerate
  8. Mass Inflict Critical Wounds
  9. Mass HarmAs Mass Heal, but negative



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gollark: 32 GTech™ experimental laser drills could plausibly clear a chunk in a minute or so. There are (14000/16)² chunks. Oh no.
gollark: Self replicating turtles and/or lasers.
gollark: That means that in order to hack them you usually have to jack into cyberspace and deploy fancy visualizations.
gollark: Oh, it's not, it just uses metaverse firewalls.
gollark: It basically uses the supercomputer created by the global network of potato os computation systems in order to launch a class-13 stealth attack against the metaverse firewalls of the server.
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