Hard Ice Elemental (5e Race)

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Hard Ice Elemental

Chilly, you're made out of Ice, right? But you're alive? --- King Dedede to Chilly on a snowy day.

Physical Description

Li'l Brr A small hard ice elemental from Mario

Hard ice elementals usually are simple non-humanoid shapes made of hard ice. Like snowflakes, spiky balls, waterdrop shaped. they mostly look like shapes that you can find in nature.

All hard ice elementals of a tribe are the same shape with only the leader haveing some possible slight changes, Like facial hair or a crown.

History

Hard Ice Elementals are an ancient race.

Their true history is quite unknown, there are two theories:

1. They were created by the goddess Auril in response to all the Water Elementals.

2. They are Water Elementals that have evolved to adapt themselves to the cold so survival.

Whatever theory holds true this happened over millions of years ago.

Society

Hard Ice Elementals, Live in cold areas in their own societies where they have one leader and the rest are followers. The leaders are very prideful of their titles and will remind anyone about their status multiple times. Followers are foot soldiers that work hard to keep their society save.

Multiple tribes battle one and another to see who is the best representative of their element.


Interactions with other Elementals:

Fire: They, for obvious reasons, hate Fire Elementals. They think that they are disgusting horrid creators of destruction.

Water: For some unknown reason, Hard Ice Elementals have always felt superior to water elementals. They do not hate them but just think they are better than them.

Air: Hard ice elementals have quite a positive relationship with Air Elementals. Thinking that they are quite powerful and helpful. When a Hard Ice Elemental and an Air Elemental come together they create a Northern Wind.

Earth: Seeing as they mostly live in cold mountains, Hard Ice Elementals and Earth Elementals have built up a respectful relationship over the years. And they see each order as respectable neighbours.

Hard Ice Elemental Names

All Hard Ice Elementals naming schemes have something to do with ice or something else that's related to the cold.

Male: Freeza, Cooler, Chilled, Frost, Li'l Brr, Regice, Glalie, Avalugg, Chilly

Female: Glace, Blizzy, Freezy, Alaska, Frostine, Iclyn, North, Aurora, Tempest, Tsumetai

Hard Ice Elemental Traits

Crystalized Nonhumanoid Hard Ice Creatures that come in various shapes.
Ability Score Increase. Your Intelligence score increases by 2 your Constitution score increases by 1. And your Strength decreases by 2 "As normal, you can't increase an ability score above 20 using this feature."
Age. they reach maturity when they are about 100 years old and can live up to 10 000 years getting more brittle as they age
Alignment. Follower: Followers seeing as they live their entire lives under some else's rule and are fine with that. Tend to be more lawfully in nature seeing as that's what they are used too.

Leader: Leaders can be any alignment. But seeing as they feel like they are the hight rack they are really lawful seeing as they feel they are above rules.
Size. "Ice elementals vary widely in height and build, from barely 5 feet to well over 8 feet tall. Your size is Medium.
Speed. Your base floating speed is 30 feet. You always hover 1 feet above the ground, but can't fly higher than 5 feet. If you end your turn more than 5 feet over the ground, you start falling. You may choose to have Dinosaur-like legs that cant use objects. You then have the standard 30 feet movement speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Hard Ice. When you aren’t wearing armour, your AC is 12 + your Dexterity modifier. You can use Hard Ice to determine your AC if the armour you wear would leave you with a lower AC. You can not use nonmagical shields.
Ice body. You have a resistance against Cold-type damage but a vulnerability against Fire-type damage. You’re acclimated to Cold environments, as described in chapter 5 of the Dungeon Master’s Guide.
Weird Form. Your body isn't exactly the most fitting for lots of clothing. Armor must be specifically made for you in order to be able to wear it effectively, else you do not benefit from the AC provided. This triples the cost of any Armor
Cold Air control. A Hard Ice Elemental can not use physical strength to lift objects due to their form, instead, they use their mastery of cold air to lift objects. You may use your Intelligence score in place of your Strength scores and may manipulate objects you can see within 5 feet of you. For example, you would make a Intelligence (Athletics) check to grapple a target instead of a Strength (Athletics).
Languages. You can read, write, and speak both Common and Primordial.

Leader

Ability Score Increase. Your Charisma score increases by 2 and Wisdom increases by 1.
Leaders Cold Casting. your affinity with ice and leadership gives you some innate spell casting. You know the ray of frost cantrip and can cast it at will at 3rd level you learn the suggestion Spell and can cast it once using this trait at level 3 twice at level 9 and three times at level 15 this gets reset after a long rest Using Charisma as your spellcasting ability for them. And these spells do not count to your total spells known.
Leaders Pride. You have advantage on saving throws against being charmed
Leaders Communication. you know one extra language of your choosing.

Follower

Ability Score Increase. Your Constitution score increases by another 2
Intate Ice casting. your affinity with ice gives you some innate spell casting. You know the frostbite cantrip and can cast it at will you also known the shield Spell and can cast it once using this trait at level 1, twice at level 3, and three times at level 6. This is per long rest. At level 4 You also know snilloc's snowball storm Spell and can cast it once using this trait at level 4, twice at level 8, and three times at level 16. This is per long rest. using Intelligence as your spellcasting ability for them. These spells do not count to your total spells known.
Followers Charge. As a bonus action, you can move up to your speed toward a hostile creature that you can see.
Followers Courage. You have advantage on saving throws against being frightened.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 1″+1d8*23000 lb.× (1d6*2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics

When creating a Hard Ice Elemental character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4Personality Trait Leader
1I am an amazing motivational speaker!
2I rule with a cold fist.
3I can read the social standings in one look.
4Nothing impresses me as much as myself.
d4Personality Trait Follower
1I can keep a cool head even in extreme pressure.
2I'm as hard as ice but as powerful as steel.
3Success is a team effort.
4I will charge in so none else has to.
d6Ideal Leader
1&6My very being towers above all... All things... The whole universe!
2&4I want the best for my people.
3&5I take matters in my own hands only when I feel I have too.
d6Ideal Follower
1&6Together we are strong!.
2&4My efforts are wasted on other people.
3&5The truth is that I always know the right thing to do. The tough part is doing it.
d6Flaw Leader
1&4I'm am too cold and calculated sometimes.
2&5I have kind of a God complex.
3&6I would do anything for my people.
d6Flaw Follower
1&4I tend to avoid heated situations.
2&5I overestimate my abilities sometimes.
3&6I forget to think about myself sometimes.
0.00
(0 votes)

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