Har'Clarth (4e Creature)
Har'Clarth
Har'Clarth are far realm entities that have three tentacles and three eyes between them, or vice versa. They have circular mouths on top of their heads with three teeth and a long, strong tongue which they use to grab unsuspecting foes.
Har'Clarth Tactics
A har'clarth darts into melee then uses Warping Burst. It then grabs a opponent and runs off with it, using Warping Burst to fend off enemies.
Har'Clarth Lore
A character knows the following information with a successful Arcana check.
- DC 15: Har'Clarth are monstrous creatures from the far realm with three eyes and three tentacles.
- DC 20: They can send out a blast of pure far realm energy to scatter and daze its foes.
- DC 25: They seem to gain power from biting their prey.
Back to Main Page → Homebrew → Creatures → User Creatures.
Back to Main Page → Homebrew → Creatures → User Creatures by Level → Level 7 Creatures
gollark: I don't see why you would expect monarchs, who have basically no checks on power, to do better than politicians, who at least are required to look good to some subset of the population.
gollark: (but doesn't lead directly to much faster computers because Dennard scaling is dead)
gollark: Intel isn't the only company making microprocessors ever, the trend apparently still holds.
gollark: Since most people handwave that kind of issue anyway, I assume the main practical issues are just ickiness-related.
gollark: There are some reasonable arguments regarding animal welfare. While IIRC the insect meat is more energy-dense, insects are small so you need lots more insects to get some amount of energy than you would for, say, sheep. Most people would rank each insect as less important/worthy-of-moral-consideration than the sheep, but potentially not *enough* lower that it's equal/better given the large number.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.