Hammer Master (5e Subclass)
Hammer Master
Fighter Subclass
The Hammer Master focuses on using a combination of destructive force and finesse to land devastating strikes in a thoughtful and coordinated way. Unlike others who wield bludgeoning weapons using brute force alone, relying on sheer strength to overcome their foes, the Hammer Master focuses that force and applies it to the most advantageous location on an enemy to maximize the damage done.
- Level 3
Hammers and maces you are proficient in gain the Finesse property. You gain proficiency in Acrobatics. You critically hit with hammers and maces you are proficient in with a 19-20.
- Level 7
You gain advantage on Dexterity (Acrobatics) checks. Nimble Feet: When an enemy makes an attack against you, you may as a reaction make a Dexterity (Acrobatics) check. If the result of your check beats their attack roll by 3 or more, their attack misses you.
- Level 10
You critically hit with hammers and maces you are proficient in with a 18-20. Riposte: While normally associated with fencing, you have learned how to swing your hammer and move your body in what more resembles a dance than mindless combat. You have become skilled at manipulating your opponents attacks and using their momentum against them. When taking the Dodge action you make a Dexterity (Acrobatics) check, you may use your reaction to make a single weapon attack EVERY TIME an enemy misses a melee attack against you IF your check beats their attack roll. If the enemy attacking isn't wielding a weapon these reaction attacks have disadvantage.
- Level 15
Devastation: Hammers and maces wielded by you do one additional die of damage. Additionally when you take a creature to zero hit points you may make one additional attack with it against a creature within reach.
- Level 18
You critically hit with hammers and maces you are proficient in with a 17-20. Mastery of Elegance: You gain expertise in hammers and maces. You may add double your proficiency bonus to the attack rolls made with theses weapons now.
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