Halflings Feats (The Test of Time Supplement)

Racial Feats

Natural Upbringing [Racial]

[[3e Summary::From a very young age all halflings learn how to hunt and show respect to nature.]]
Prerequisite: Halfling, Wisdom 13
Benefit: Subject gains a +2 bonus on the following skills: Handle Animal, Knowledge (nature) and Survival

Stalker [Racial]

3e Summary::Halflings keep training for the hunt through out there lives, often spending great amounts of time to perfect their art of stalking prey.
Prerequisite: Halfling, Wis 13, Dex 13, Survival 6 ranks, Natural Upbringing
Benefit: Subject gains a +2 bonus on the following skills: Hide, Move Silently and Disguise, furthermore they gain the Woodland Stride ability (as the Druid class ability).

Master of the Wild [Racial]

[[3e Summary::Halflings that reach a specific level of skill in the hunt become known as Masters of the Wild and there skill in hunting is second to none.]]
Prerequisite: Halflings, Wis 13, Dex 13, Survival 15 ranks, Hide 15 ranks, Natural Upbringing, Stalker
Benefit: You gain the Hide in Plain Sight and Trackless Step abilities (as the Ranger class abilities).



Back to Main Page 3.5e Homebrew Character Options Feats Racial
Back to Main Page 3.5e Homebrew Campaign Settings The Test of Time People of the Worlds Halfling Character Options

gollark: Color choice?
gollark: Thanks!
gollark: Entry loaded, you might need to refresh a bit.
gollark: Sure? It also accepts CSS color names, and HSL.
gollark: What color?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.